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Species
Dhampirs
REG-CMN23UTK
Species
Archive Status
Public
Last Revision
13 Jun 2026
Campaign
Shivath
A dhampir is the child of a vampire and a humanoid, a rare and often tragic result of a union that defies the laws of both society and blood. While they inherit fragments of their vampiric parent’s power—heightened senses, resilience, and a flickering grasp of cruomancy—their blood is not strong enough to grant them immortality or full vampiric might. They age, though slowly, and are often plagued by a gnawing hunger that they must carefully manage lest they succumb to madness.
Unlike the Kindreds, dhampirs are not bound to the Original Sin, and this freedom makes them dangerous outliers. They owe no fealty to the Kindred hierarchy, nor are they connected to the sacred will of the Progenitor. Yet this independence comes at a price: they are seen as aberrations by vampires and mistrusted by mortals. Without a place in either world, many dhampirs wander Shivath as mercenaries, hunters, or scholars.
You are Medium or Small. You choose the size when you gain this lineage.
If you choose this lineage at character creation, you can retain one of the following elements of your previous race:
Any skill proficiencies you gained from your original race.
Any climbing, flying, or swimming speed you gained from your original race.
One racial feature of your choice from your original race, provided it does not involve spellcasting or the ability to cast spells.
If you don't keep any of those elements or you choose this lineage at character creation, you gain proficiency in two skills of your choice.
You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness as shades of gray.
You don't need to breathe.
You have a climbing speed equal to your walking speed. In addition, at 3rd level, you can move up, down, and across vertical surfaces and upside down along ceilings, while leaving your hands free.
Your fanged bite is a natural weapon, which counts as a simple melee weapon with which you are proficient. You add your Constitution modifier, instead of your Strength modifier, to the attack and damage rolls when you attack with this bite. It deals 1d4 piercing damage on a hit. While you are missing half or more of your hit points, you have advantage on attack rolls you make with this bite.
When you attack with this bite and hit a creature that isn't a Construct or an Undead, you can empower yourself in one of the following ways of your choice:
You regain hit points equal to the piercing damage dealt by the bite.
You gain a bonus to the next ability check or attack roll you make; the bonus equals the piercing damage dealt by the bite
You can empower yourself with this bite a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.