Registry RecordREG-94C1BBCF
Visual Record Pending
Spell
Arms of Hadar
REG-94C1BBCF
Spell Briefing
Arms of Hadar
Level 1Conjuration5ETOOLS- Level
- Level 1
- School
- Conjuration
- Casting Time
- 1 action
- Range
- emanation 10 feet
- Components
- V, S
- Duration
- Instantaneous
Classes
warlock
Subclasses
aberrant-mindaberrant-sorcery
- Level: Level 1
- School: Conjuration
- Casting Time: 1 action
- Range: emanation 10 feet
- Components: V, S
- Duration: Instantaneous
Invoking Hadar, you cause tendrils to erupt from yourself. Each creature in a 10-foot Emanation [Area of Effect] originating from you makes a Strength saving throw. On a failed save, a target takes 2d6 Necrotic damage and can't take Reactions until the start of its next turn. On a successful save, a target takes half as much damage only.
At Higher Levels
Using a Higher-Level Spell Slot
The damage increases by 2d6 for each spell slot level above 1.
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Classes: Warlock
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Subclasses: Sorcerer (Aberrant Mind), Sorcerer (Aberrant Sorcery)
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Feats / Features: Divinely Favored, Magic Initiate