Spell Briefing
Blood Tide
Level 6Hemomancy5ETOOLS- Level
- Level 6
- School
- Hemomancy
- Casting Time
- 1 action
- Range
- self
- Components
- V, S, M (a shell)
- Duration
- Instantaneous
Classes
- Level: Level 6
- School: Hemomancy
- Casting Time: 1 action
- Range: self
- Components: V, S, M (a shell)
- Duration: Instantaneous
As part of casting this spell, you must expend six Hit Point Dice or the spell automatically fails.
A gout of blood forming a 100-foot-long, 10-foot-wide Line [Area of Effect] blasts out from you in a direction you choose. Each creature in the Line [Area of Effect] must make a Dexterity saving throw. On a failed save, the creature is pushed 100 feet away from you in a direction following the Line [Area of Effect], has the Prone condition, and takes Bludgeoning damage equal to a roll of the Hit Point Dice expended on the spell plus your spellcasting ability modifier. On a successful save, the creature takes half as much damage only.
At Higher Levels
Using a Higher-Level Spell Slot
You can expend one additional Hit Point Dice for each spell slot level above 6.
- Classes: Druid, Sorcerer, Wizard