Spell
Booming Blade
REG-1877181D
Spell
Booming Blade
**Level:** Cantrip
Spell Briefing
Level
Cantrips
School
Evocation
Casting Time
1 action
Range
radius 5 feet
Components
S, M (a melee weapon worth at least 1 sp 10)
Duration
1 round
Classes
You brandish the weapon used in the spell's casting and make a melee attack with it against one creature within 5 feet of you. On a hit, the target suffers the weapon attack's normal effects and then becomes sheathed in booming energy until the start of your next turn. If the target willingly moves 5 feet or more before then, the target takes 1d8 thunder damage, and the spell ends.
This spell's damage increases when you reach certain levels. At 5th level, the melee attack deals an extra 1d8 thunder damage to the target on a hit, and the damage the target takes for moving increases to 2d8. Both damage rolls increase by 1d8 at 11th level (2d8 and 3d8) and again at 17th level (3d8 and 4d8).
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Classes: Artificer, Sorcerer, Warlock, Wizard
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Subclasses: Bard (College of Lore), Cleric (Arcana Domain), Fighter (Eldritch Knight), Rogue (Arcane Trickster), Wizard (Evoker)
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Feats / Features: Aberrant Dragonmark, Artificer Initiate, Cold Caster, Initiate of High Sorcery, Magic Initiate, Spell Sniper