Spell
Call Lightning
REG-849B3814
Spell Briefing
Call Lightning
Level 3ConjurationConcentration5ETOOLS- Level
- Level 3
- School
- Conjuration
- Casting Time
- 1 action
- Range
- 120 feet
- Components
- V, S
- Duration
- Concentration, up to 10 minute
Classes
Subclasses
- Level: Level 3
- School: Conjuration
- Casting Time: 1 action
- Range: 120 feet
- Components: V, S
- Duration: Concentration, up to 10 minute
A storm cloud appears at a point within range that you can see above yourself. It takes the shape of a Cylinder [Area of Effect] that is 10 feet tall with a 60-foot radius.
When you cast the spell, choose a point you can see under the cloud. A lightning bolt shoots from the cloud to that point. Each creature within 5 feet of that point makes a Dexterity saving throw, taking 3d10 Lightning damage on a failed save or half as much damage on a successful one.
Until the spell ends, you can take a Magic action to call down lightning in that way again, targeting the same point or a different one.
If you're outdoors in a storm when you cast this spell, the spell gives you control over that storm instead of creating a new one. Under such conditions, the spell's damage increases by 1d10.
At Higher Levels
Using a Higher-Level Spell Slot
The damage increases by 3d10 for each spell slot level above 3.
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Classes: Druid
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Subclasses: Artificer (Cartographer), Bard (College of Lore), Cleric (Tempest Domain), Druid (Circle of the Land)