Spell
Charm Monster
REG-CE9084D5
Spell
Charm Monster
Spell Briefing
Level
Level 4
School
Enchantment
Casting Time
1 action
Range
30 feet
Components
V, S
Duration
1 hour
Classes
One creature you can see within range makes a Wisdom saving throw. It does so with Advantage if you or your allies are fighting it. On a failed save, the target has the Charmed condition until the spell ends or until you or your allies damage it. The Charmed creature is Friendly [Attitude] to you. When the spell ends, the target knows it was Charmed by you.
At Higher Levels
Using a Higher-Level Spell Slot
You can target one additional creature for each spell slot level above 4.
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Classes: Bard, Druid, Sorcerer, Warlock, Wizard
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Subclasses: Fighter (Eldritch Knight), Rogue (Arcane Trickster), Sorcerer (Draconic Sorcery)
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Feats / Features: Boon of Siberys