Spell
Charm Person
REG-A2C8C174
Spell Briefing
Level
Level 1
School
Enchantment
Casting Time
1 action
Range
30 feet
Components
V, S
Duration
1 hour
Classes
One Humanoid you can see within range makes a Wisdom saving throw. It does so with Advantage if you or your allies are fighting it. On a failed save, the target has the Charmed condition until the spell ends or until you or your allies damage it. The Charmed creature is Friendly [Attitude] to you. When the spell ends, the target knows it was Charmed by you.
At Higher Levels
Using a Higher-Level Spell Slot
You can target one additional creature for each spell slot level above 1.
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Classes: Bard, Druid, Sorcerer, Warlock, Wizard
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Subclasses: Bard (College of Glamour), Bard (College of Lore), Cleric (Trickery Domain), Fighter (Eldritch Knight), Ranger (Fey Wanderer), Rogue (Arcane Trickster)
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Feats / Features: Aberrant Dragonmark, Boon of Siberys, Divinely Favored, Fey Touched, Fey-Touched, Magic Initiate, Strixhaven Initiate, Treacherous Allure, Vampire Touched