Spell
Command
REG-E6BD63F9
Spell
Command
Spell Briefing
Level
Level 1
School
Enchantment
Casting Time
1 action
Range
60 feet
Components
V
Duration
Instantaneous
Classes
You speak a one-word command to a creature you can see within range. The target must succeed on a Wisdom saving throw or follow the command on its next turn. Choose the command from these options:
- Approach. The target moves toward you by the shortest and most direct route, ending its turn if it moves within 5 feet of you.
- Drop. The target drops whatever it is holding and then ends its turn.
- Flee. The target spends its turn moving away from you by the fastest available means.
- Grovel. The target has the Prone condition and then ends its turn.
- Halt. On its turn, the target doesn't move and takes no action or Bonus Action.
At Higher Levels
Using a Higher-Level Spell Slot
You can affect one additional creature for each spell slot level above 1.
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Classes: Bard, Cleric, Paladin
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Subclasses: Bard (College of Glamour), Cleric (Knowledge Domain), Cleric (Knowledge Domain (PSA)), Cleric (Order Domain), Paladin (Oath of the Crown), Paladin (Oath of Conquest), Sorcerer (Divine Soul), Warlock (The Fiend), Bard (College of Lore), Sorcerer (Draconic Sorcery), Warlock (Fiend Patron)
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Feats / Features: Divinely Favored, Fey Touched, Fey-Touched, Magic Initiate, Mark of Handling, Mark of Scribing, Rune Shaper, Strixhaven Initiate, Vampire Touched