Spell
Compelled Duel
REG-BB05C02E
Spell Briefing
Level
Level 1
School
Enchantment
Casting Time
1 bonus
Range
30 feet
Components
V
Duration
Concentration, up to 1 minute
Classes
You try to compel a creature into a duel. One creature that you can see within range makes a Wisdom saving throw. On a failed save, the target has Disadvantage on attack rolls against creatures other than you, and it can't willingly move to a space that is more than 30 feet away from you.
The spell ends if you make an attack roll against a creature other than the target, if you cast a spell on an enemy other than the target, if an ally of yours damages the target, or if you end your turn more than 30 feet away from the target.
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Classes: Paladin
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Subclasses: Paladin (Oath of the Crown)
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Feats / Features: Fey Touched, Fey-Touched, Mark of Sentinel, Vampire Touched