Registry RecordREG-9E77A334
Visual Record Pending
Spell
Conjure Barrage
REG-9E77A334
Spell Briefing
Conjure Barrage
Level 3Conjuration5ETOOLS- Level
- Level 3
- School
- Conjuration
- Casting Time
- 1 action
- Range
- cone 60 feet
- Components
- V, S, M (a Melee or Ranged weapon worth at least 1 CP 1)
- Duration
- Instantaneous
Classes
ranger
Subclasses
battle-smith
- Level: Level 3
- School: Conjuration
- Casting Time: 1 action
- Range: cone 60 feet
- Components: V, S, M (a Melee or Ranged weapon worth at least 1 CP 1)
- Duration: Instantaneous
You brandish the weapon used to cast the spell and conjure similar spectral weapons (or appropriate to the weapon) that launch forward and then disappear. Each creature of your choice that you can see in a 60-foot Cone [Area of Effect] makes a Dexterity saving throw, taking 5d8 Force damage on a failed save or half as much damage on a successful one.
At Higher Levels
Using a Higher-Level Spell Slot
The damage increases by 5d8 for each spell slot level above 3.
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Classes: Ranger
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Subclasses: Artificer (Battle Smith)
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Feats / Features: Mark of Making