Registry RecordREG-6B6C5670
Visual Record Pending
Spell
Conjure Volley
REG-6B6C5670
Spell Briefing
Conjure Volley
Level 5Conjuration5ETOOLS- Level
- Level 5
- School
- Conjuration
- Casting Time
- 1 action
- Range
- 150 feet
- Components
- V, S, M (a Melee or Ranged weapon worth at least 1 CP 1)
- Duration
- Instantaneous
Classes
ranger
- Level: Level 5
- School: Conjuration
- Casting Time: 1 action
- Range: 150 feet
- Components: V, S, M (a Melee or Ranged weapon worth at least 1 CP 1)
- Duration: Instantaneous
You brandish the weapon used to cast the spell and choose a point within range. Hundreds of similar spectral weapons (or appropriate to the weapon) fall in a volley and then disappear. Each creature of your choice that you can see in a 40-foot-radius, 20-foot-high Cylinder [Area of Effect] centered on that point makes a Dexterity saving throw. A creature takes 8d8 Force damage on a failed save or half as much damage on a successful one.
- Classes: Ranger