Spell
Continual Flame
REG-94148AF4
Spell Briefing
Level
Level 2
School
Evocation
Casting Time
1 action
Range
touch
Components
V, S, M (ruby dust worth 50+ GP, which the spell consumes 5000 true)
Duration
Permanent
Classes
A flame springs from an object that you touch. The effect casts Bright Light in a 20-foot radius and Dim Light for an additional 20 feet. It looks like a regular flame, but it creates no heat and consumes no fuel. The flame can be covered or hidden but not smothered or quenched.
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Classes: Cleric, Druid, Wizard, Artificer
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Subclasses: Bard (College of Lore), Fighter (Eldritch Knight), Rogue (Arcane Trickster), Sorcerer (Divine Soul), Wizard (Evoker)
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Feats / Features: Mark of Making