Spell
Control Flames
REG-3AC6B5D6
Spell
Control Flames
**Level:** Cantrip
Spell Briefing
Control Flames
CantripsTransmutation5ETOOLS- Level
- Cantrips
- School
- Transmutation
- Casting Time
- 1 action
- Range
- 60 feet
- Components
- S
- Duration
- Instantaneous or 1 hour
Subclasses
- Level: Cantrip
- School: Transmutation
- Casting Time: 1 action
- Range: 60 feet
- Components: S
- Duration: Instantaneous or 1 hour
You choose nonmagical flame that you can see within range and that fits within a 5-foot cube. You affect it in one of the following ways:
- You instantaneously expand the flame 5 feet in one direction, provided that wood or other fuel is present in the new location.
- You instantaneously extinguish the flames within the cube.
- You double or halve the area of bright light and dim light cast by the flame, change its color, or both. The change lasts for 1 hour.
- You cause simple shapes—such as the vague form of a creature, an inanimate object, or a location—to appear within the flames and animate as you like. The shapes last for 1 hour.
If you cast this spell multiple times, you can have up to three non-instantaneous effects created by it active at a time, and you can dismiss such an effect as an action.
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Subclasses: Bard (College of Lore), Bard (College of the Moon), Cleric (Nature Domain), Cleric (Arcana Domain), Cleric (Strength Domain (PSA)), Fighter (Eldritch Knight), Rogue (Arcane Trickster), Druid (Circle of the Land)
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Feats / Features: Aberrant Dragonmark, Cold Caster, Druidic Warrior, Magic Initiate, Initiate of High Sorcery, Wood Elf Magic