Spell
Disintegrate
REG-192D77C2
Spell
Disintegrate
Spell Briefing
Level
Level 6
School
Transmutation
Casting Time
1 action
Range
60 feet
Components
V, S, M (a lodestone and dust)
Duration
Instantaneous
Classes
You launch a green ray at a target you can see within range. The target can be a creature, a nonmagical object, or a creation of magical force, such as the wall created by Wall of Force.
A creature targeted by this spell makes a Dexterity saving throw. On a failed save, the target takes 10d6 + 40 Force damage. If this damage reduces it to 0 Hit Points, it and everything nonmagical it is wearing and carrying are disintegrated into gray dust. The target can be revived only by a True Resurrection or a Wish spell.
This spell automatically disintegrates a Large or smaller nonmagical object or a creation of magical force. If such a target is Huge or larger, this spell disintegrates a 10-foot-Cube [Area of Effect] portion of it.
At Higher Levels
Using a Higher-Level Spell Slot
The damage increases by 10d6 + 40 for each spell slot level above 6.
-
Classes: Sorcerer, Wizard
-
Subclasses: Cleric (Arcana Domain)
-
Feats / Features: Boon of Siberys