Spell
Earth Tremor
REG-932E95D6
Spell Briefing
Level
Level 1
School
Evocation
Casting Time
1 action
Range
10 feet
Components
V, S
Duration
Instantaneous
You cause a tremor in the ground within range. Each creature other than you in that area must make a Dexterity saving throw. On a failed save, a creature takes 1d6 bludgeoning damage and is knocked prone. If the ground in that area is loose earth or stone, it becomes difficult terrain until cleared, with each 5-foot-diameter portion requiring at least 1 minute to clear by hand.
At Higher Levels
At Higher Levels
When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.
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Subclasses: Bard (College of Lore), Fighter (Eldritch Knight), Rogue (Arcane Trickster), Wizard (Evoker)
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Feats / Features: Aberrant Dragonmark, Boon of Siberys, Divinely Favored, Magic Initiate, Strixhaven Initiate