Spell
Earth Tremor
REG-932E95D6
Spell
Earth Tremor
Spell Briefing
Earth Tremor
Level 1Evocation5ETOOLS- Level
- Level 1
- School
- Evocation
- Casting Time
- 1 action
- Range
- 10 feet
- Components
- V, S
- Duration
- Instantaneous
Subclasses
- Level: Level 1
- School: Evocation
- Casting Time: 1 action
- Range: 10 feet
- Components: V, S
- Duration: Instantaneous
You cause a tremor in the ground within range. Each creature other than you in that area must make a Dexterity saving throw. On a failed save, a creature takes 1d6 bludgeoning damage and is knocked prone. If the ground in that area is loose earth or stone, it becomes difficult terrain until cleared, with each 5-foot-diameter portion requiring at least 1 minute to clear by hand.
At Higher Levels
When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.
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Subclasses: Bard (College of Lore), Fighter (Eldritch Knight), Rogue (Arcane Trickster), Wizard (Evoker)
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Feats / Features: Aberrant Dragonmark, Boon of Siberys, Divinely Favored, Magic Initiate, Strixhaven Initiate