Spell
Elemental Weapon
REG-DDF5A081
Spell
Elemental Weapon
Spell Briefing
Level
Level 3
School
Transmutation
Casting Time
1 action
Range
touch
Components
V, S
Duration
Concentration, up to 1 hour
Classes
A nonmagical weapon you touch becomes a magic weapon. Choose one of the following damage types: Acid, Cold, Fire, Lightning, or Thunder. For the duration, the weapon has a +1 bonus to attack rolls and deals an extra 1d4 damage of the chosen type when it hits.
At Higher Levels
Using a Higher-Level Spell Slot
If you use a level 5-6 spell slot, the bonus to attack rolls increases to +2, and the extra damage increases to 2d4. If you use a level 7+ spell slot, the bonus increases to +3, and the extra damage increases to 3d4.
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Classes: Druid, Ranger, Paladin, Artificer
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Subclasses: Bard (College of Lore), Cleric (Forge Domain), Warlock (The Hexblade)
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Feats / Features: Mark of Making