Spell
Elementalism
REG-4E913D15
Spell
Elementalism
**Level:** Cantrip
Spell Briefing
Level
Cantrips
School
Transmutation
Casting Time
1 action
Range
30 feet
Components
V, S
Duration
Instantaneous
Classes
You exert control over the elements, creating one of the following effects within range.
Beckon Air
You create a breeze strong enough to ripple cloth, stir dust, rustle leaves, and close open doors and shutters, all in a 5-foot Cube [Area of Effect]. Doors and shutters being held open by someone or something aren't affected.
Beckon Earth
You create a thin shroud of dust or sand that covers surfaces in a 5-foot-square area, or you cause a single word to appear in your handwriting in a patch of dirt or sand.
Beckon Fire
You create a thin cloud of harmless embers and colored, scented smoke in a 5-foot Cube [Area of Effect]. You choose the color and scent, and the embers can light candles, torches, or lamps in that area. The smoke's scent lingers for 1 minute.
Beckon Water
You create a spray of cool mist that lightly dampens creatures and objects in a 5-foot Cube [Area of Effect]. Alternatively, you create 1 cup of clean water either in an open container or on a surface, and the water evaporates in 1 minute.
Sculpt Element
You cause dirt, sand, fire, smoke, mist, or water that can fit in a 1-foot Cube [Area of Effect] to assume a crude shape (such as that of a creature) for 1 hour.
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Classes: Druid, Sorcerer, Wizard, Artificer
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Subclasses: Bard (College of Lore), Bard (College of the Moon), Cleric (Nature Domain), Cleric (Arcana Domain), Cleric (Strength Domain (PSA)), Fighter (Eldritch Knight), Monk (Warrior of the Elements), Paladin (Oath of the Noble Genies), Rogue (Arcane Trickster), Druid (Circle of the Land)
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Feats / Features: Aberrant Dragonmark, Artificer Initiate, Cold Caster, Druidic Warrior, Magic Initiate, Initiate of High Sorcery, Wood Elf Magic