Primary Briefing
Imported Mechanics
Species, birthright, background, class, subclass, and feat entries already uploaded to Shivath are pulled in here automatically for quick reference.
🧬ElvesSpeciesExpand ▼
The long lived and aloof elves of Shivath have a deep and morose history. Elves are often depicted with awe and jealousy, but most elves that live truly long lives wither away at just how much sorrow a single life can hold.
There are many different types of elves depending on which world you are on, and Shivath itself is home to many. The current subtypes available for play are the elves that exist on Shivath.
Core Traits
- Creature Type: Humanoid
- Size: Medium (about 5-6 feet tall)
- Speed: 30 feet
Darkvision
You have Darkvision with a range of 60 feet.
Elven Lineage
You are part of a lineage that grants you supernatural abilities. Choose a lineage from the Elven Lineages table. You gain the level 1 benefit of that lineage.
When you reach character levels 3 and 5, you learn a higher-level spell, as shown on the table. You always have that spell prepared. You can cast it once without a spell slot, and you regain the ability to cast it in that way when you finish a Long Rest. You can also cast the spell using any spell slots you have of the appropriate level.
Intelligence, Wisdom, or Charisma is your spellcasting ability for the spells you cast with this trait (choose the ability when you select the lineage).
| Lineage | Level 1 | Level 3 | Level 5 |
|---|---|---|---|
| Drow | Darkvision range increases to 120 feet. You also know the Dancing Lights cantrip. | Faerie Fire | Darkness |
| High Elf | You know the Prestidigitation cantrip. Whenever you finish a Long Rest, you can replace that cantrip with a different Wizard cantrip. | Detect Magic | Misty Step |
| Wood Elf | Your Speed increases to 35 feet. You also know the Druidcraft cantrip. | Longstrider | Pass without Trace |
Ahura Ancestry
You have Advantage on saving throws you make to avoid or end the Charmed condition.
Keen Senses
You have proficiency in the Insight, Perception, or Survival skill.
Trance
You don't need to sleep, and magic can't put you to sleep. You can finish a Long Rest in 4 hours if you spend those hours in a trancelike meditation, during which you retain consciousness.
§ArtisanBackgroundExpand ▼
- Ability Scores:. Strength, Dexterity, Intelligence
- Feat:. Crafter
- Skill Proficiencies:. Investigation, Persuasion
- Tool Proficiency:. Choose one kind of Artisan's Tools
- Equipment:. Choose A or B: (A) Artisan's Tools (same as above), 2 Pouch, Traveler's Clothes, 32 GP; or (B) 50 GP
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Monk
Source: Player's Handbook (2024) (2024-09-17)
Class Progression
| Level | PB | Features | Arts | Focus Points | Unarmored Movement |
|---|---|---|---|---|---|
| 1st | +2 | Martial Arts; Unarmored Defense | 1d6 | — | {"type":"bonusSpeed","value":0} |
| 2nd | +2 | Monk's Focus; Unarmored Movement; Uncanny Metabolism | 1d6 | 2 | {"type":"bonusSpeed","value":10} |
| 3rd | +2 | Deflect Attacks; Monk Subclass | 1d6 | 3 | {"type":"bonusSpeed","value":10} |
| 4th | +2 | Ability Score Improvement; Slow Fall | 1d6 | 4 | {"type":"bonusSpeed","value":10} |
| 5th | +3 | Extra Attack; Stunning Strike | 1d8 | 5 | {"type":"bonusSpeed","value":10} |
| 6th | +3 | Empowered Strikes; Subclass Feature | 1d8 | 6 | {"type":"bonusSpeed","value":15} |
| 7th | +3 | Evasion | 1d8 | 7 | {"type":"bonusSpeed","value":15} |
| 8th | +3 | Ability Score Improvement | 1d8 | 8 | {"type":"bonusSpeed","value":15} |
| 9th | +4 | Acrobatic Movement | 1d8 | 9 | {"type":"bonusSpeed","value":15} |
| 10th | +4 | Heightened Focus; Self-Restoration | 1d8 | 10 | {"type":"bonusSpeed","value":20} |
| 11th | +4 | Subclass Feature | 1d10 | 11 | {"type":"bonusSpeed","value":20} |
| 12th | +4 | Ability Score Improvement | 1d10 | 12 | {"type":"bonusSpeed","value":20} |
| 13th | +5 | Deflect Energy | 1d10 | 13 | {"type":"bonusSpeed","value":20} |
| 14th | +5 | Disciplined Survivor | 1d10 | 14 | {"type":"bonusSpeed","value":25} |
| 15th | +5 | Perfect Focus | 1d10 | 15 | {"type":"bonusSpeed","value":25} |
| 16th | +5 | Ability Score Improvement | 1d10 | 16 | {"type":"bonusSpeed","value":25} |
| 17th | +6 | Subclass Feature | 1d12 | 17 | {"type":"bonusSpeed","value":25} |
| 18th | +6 | Superior Defense | 1d12 | 18 | {"type":"bonusSpeed","value":30} |
| 19th | +6 | Epic Boon | 1d12 | 19 | {"type":"bonusSpeed","value":30} |
| 20th | +6 | Body and Mind | 1d12 | 20 | {"type":"bonusSpeed","value":30} |
Features
Level 1: Martial Arts
Your practice of martial arts gives you mastery of combat styles that use your Unarmed Strike and Monk weapons, which are the following:
- Simple Melee Weapons
- Martial Melee Weapons that have the Light property
You gain the following benefits while you are unarmed or wielding only Monk weapons and you aren't wearing armor or wielding a Shield.
Bonus Unarmed Strike
You can make an Unarmed Strike as a Bonus Action.
Martial Arts Die
You can roll 1d6 in place of the normal damage of your Unarmed Strike or Monk weapons. This die changes as you gain Monk levels, as shown in the Martial Arts column of the Monk Features table.
Dexterous Attacks
You can use your Dexterity modifier instead of your Strength modifier for the attack and damage rolls of your Unarmed Strikes and Monk weapons. In addition, when you use the Grapple or Shove option of your Unarmed Strike, you can use your Dexterity modifier instead of your Strength modifier to determine the save DC.
Level 1: Unarmored Defense
While you aren't wearing armor or wielding a Shield, your base Armor Class equals 10 plus your Dexterity and Wisdom modifiers.
Level 2: Monk's Focus
Your focus and martial training allow you to harness a well of extraordinary energy within yourself. This energy is represented by Focus Points. Your Monk level determines the number of points you have, as shown in the Focus Points column of the Monk Features table.
You can expend these points to enhance or fuel certain Monk features. You start knowing three such features: Flurry of Blows, Patient Defense, and Step of the Wind, each of which is detailed below.
When you expend a Focus Point, it is unavailable until you finish a Short Rest or Long Rest, at the end of which you regain all your expended points.
Some features that use Focus Points require your target to make a saving throw. The save DC equals 8 plus your Wisdom modifier and Proficiency.
Flurry of Blows
You can expend 1 Focus Point to make two Unarmed Strikes as a Bonus Action.
Patient Defense
You can take the Disengage action as a Bonus Action. Alternatively, you can expend 1 Focus Point to take both the Disengage and the Dodge actions as a Bonus Action.
Step of the Wind
You can take the Dash action as a Bonus Action. Alternatively, you can expend 1 Focus Point to take both the Disengage and Dash actions as a Bonus Action, and your jump distance is doubled for the turn.
Level 2: Unarmored Movement
Your speed increases by 10 feet while you aren't wearing armor or wielding a Shield. This bonus increases when you reach certain Monk levels, as shown on the Monk Features table.
Level 2: Uncanny Metabolism
When you roll Initiative, you can regain all expended Focus Points. When you do so, roll your Martial Arts die, and regain a number of Hit Points equal to your Monk level plus the number rolled.
Once you use this feature, you can't use it again until you finish a Long Rest.
Level 3: Deflect Attacks
When an attack roll hits you and its damage includes Bludgeoning, Piercing, or Slashing damage, you can take a Reaction to reduce the attack's total damage against you. The reduction equals 1d10 plus your Dexterity modifier and Monk level.
If you reduce the damage to 0, you can expend 1 Focus Point to redirect some of the attack's force. If you do so, choose a creature you can see within 5 feet of yourself if the attack was a melee attack or a creature you can see within 60 feet of yourself that isn't behind Cover if the attack was a ranged attack. That creature must succeed on a Dexterity saving throw or take damage equal to two rolls of your Martial Arts die plus your Dexterity modifier. The damage is the same type dealt by the attack.
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Way of the Kensei (Monk)
Level
Features
Source
3rd
—
XGE
Source: Xanathar's Guide to Everything (XGE).

