Spell
Gust
REG-BC338F0F
Spell
Gust
**Level:** Cantrip
Spell Briefing
Gust
CantripsTransmutation5ETOOLS- Level
- Cantrips
- School
- Transmutation
- Casting Time
- 1 action
- Range
- 30 feet
- Components
- V, S
- Duration
- Instantaneous
Subclasses
- Level: Cantrip
- School: Transmutation
- Casting Time: 1 action
- Range: 30 feet
- Components: V, S
- Duration: Instantaneous
You seize the air and compel it to create one of the following effects at a point you can see within range:
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One Medium or smaller creature that you choose must succeed on a Strength saving throw or be pushed up to 5 feet away from you.
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You create a small blast of air capable of moving one object that is neither held nor carried and that weighs no more than 5 pounds. The object is pushed up to 10 feet away from you. It isn't pushed with enough force to cause damage.
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You create a harmless sensory effect using air, such as causing leaves to rustle, wind to slam shutters closed, or your clothing to ripple in a breeze.
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Subclasses: Bard (College of Lore), Bard (College of the Moon), Cleric (Nature Domain), Cleric (Arcana Domain), Cleric (Strength Domain (PSA)), Fighter (Eldritch Knight), Rogue (Arcane Trickster), Druid (Circle of the Land)
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Feats / Features: Aberrant Dragonmark, Cold Caster, Druidic Warrior, Magic Initiate, Initiate of High Sorcery, Wood Elf Magic