Spell
Hunter's Mark
REG-117DDE80
Spell
Hunter's Mark
Spell Briefing
Level
Level 1
School
Divination
Casting Time
1 bonus
Range
90 feet
Components
V
Duration
Concentration, up to 1 hour
Classes
You magically mark one creature you can see within range as your quarry. Until the spell ends, you deal an extra 1d6 Force damage to the target whenever you hit it with an attack roll. You also have Advantage on any Wisdom (Perception or Survival) check you make to find it.
If the target drops to 0 Hit Points before this spell ends, you can take a Bonus Action to move the mark to a new creature you can see within range.
At Higher Levels
Using a Higher-Level Spell Slot
Your Concentration can last longer with a spell slot of level 3-4 (up to 8 hours) or 5+ (up to 24 hours).
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Classes: Ranger
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Subclasses: Paladin (Oath of Vengeance)
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Feats / Features: Fey Touched, Fey-Touched, Mark of Finding