Spell
Investiture of Ice
REG-0496E7BC
Spell
Investiture of Ice
Spell Briefing
Investiture of Ice
Level 6TransmutationConcentration5ETOOLS- Level
- Level 6
- School
- Transmutation
- Casting Time
- 1 action
- Range
- self
- Components
- V, S
- Duration
- Concentration, up to 10 minute
Subclasses
- Level: Level 6
- School: Transmutation
- Casting Time: 1 action
- Range: self
- Components: V, S
- Duration: Concentration, up to 10 minute
Until the spell ends, ice rimes your body, and you gain the following benefits:
-
You are immune to cold damage and have resistance to fire damage.
-
You can move across difficult terrain created by ice or snow without spending extra movement.
-
The ground in a 10-foot radius around you is icy and is difficult terrain for creatures other than you. The radius moves with you.
-
You can use your action to create a 15-foot cone of freezing wind extending from your outstretched hand in a direction you choose. Each creature in the cone must make a Constitution saving throw. A creature takes 4d6 cold damage on a failed save, or half as much damage on a successful one. A creature that fails its save against this effect has its speed halved until the start of your next turn.
-
Subclasses: Cleric (Arcana Domain)
-
Feats / Features: Boon of Siberys