Spell
Jim's Glowing Coin
REG-2CF06B0F
Spell Briefing
Level
Level 2
School
Enchantment
Casting Time
1 action
Range
60 feet
Components
S, R, M (a coin)
Duration
1 minute
Classes
Of the many tactics employed by master magician and renowned adventurer Jim Darkmagic, the old glowing coin trick is a time-honored classic. When you cast the spell, you hurl the coin that is the spell's material component to any spot within range. The coin lights up as if under the effect of a light spell. Each creature of your choice that you can see within 30 feet of the coin must succeed on a Wisdom saving throw or be distracted for the duration. While distracted, a creature has disadvantage on Wisdom (Perception) checks and initiative rolls.
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Classes: Wizard
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Subclasses: Bard (College of Lore), Fighter (Eldritch Knight), Rogue (Arcane Trickster)
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Feats / Features: Adept of the Black Robes