Spell
Melf's Minute Meteors
REG-1E9CEE3F
Spell
Melf's Minute Meteors
Spell Briefing
Melf's Minute Meteors
Level 3EvocationConcentration5ETOOLS- Level
- Level 3
- School
- Evocation
- Casting Time
- 1 action
- Range
- self
- Components
- V, S, M (niter, sulfur, and pine tar formed into a bead)
- Duration
- Concentration, up to 10 minute
Subclasses
- Level: Level 3
- School: Evocation
- Casting Time: 1 action
- Range: self
- Components: V, S, M (niter, sulfur, and pine tar formed into a bead)
- Duration: Concentration, up to 10 minute
You create six tiny meteors in your space. They float in the air and orbit you for the spell's duration. When you cast the spell—and as a bonus action on each of your turns thereafter—you can expend one or two of the meteors, sending them streaking toward a point or points you choose within 120 feet of you. Once a meteor reaches its destination or impacts against a solid surface, the meteor explodes. Each creature within 5 feet of the point where the meteor explodes must make a Dexterity saving throw. A creature takes 2d6 fire damage on a failed save, or half as much damage on a successful one.
At Higher Levels
When you cast this spell using a spell slot of 4th level or higher, the number of meteors created increases by two for each slot level above 3rd.
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Subclasses: Bard (College of Lore), Fighter (Eldritch Knight), Rogue (Arcane Trickster), Wizard (Evoker)
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Feats / Features: Boon of Siberys