Spell
Mind Sliver
REG-0F75CA0C
Spell
Mind Sliver
**Level:** Cantrip
Spell Briefing
Level
Cantrips
School
Enchantment
Casting Time
1 action
Range
60 feet
Components
V
Duration
Instantaneous
Classes
You try to temporarily sliver the mind of one creature you can see within range. The target must succeed on an Intelligence saving throw or take 1d6 Psychic damage and subtract 1d4 from the next saving throw it makes before the end of your next turn.
At Higher Levels
Cantrip Upgrade
The damage increases by 1d6 when you reach levels 5 (2d6), 11 (3d6), and 17 (4d6).
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Classes: Sorcerer, Warlock, Wizard
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Subclasses: Bard (College of Lore), Cleric (Arcana Domain), Fighter (Eldritch Knight), Rogue (Arcane Trickster), Sorcerer (Aberrant Sorcery), Sorcerer (Aberrant Mind)
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Feats / Features: Aberrant Dragonmark, Cold Caster, Initiate of High Sorcery, Magic Initiate