Spell Briefing
Osseous Impalement
Level 3ConjurationConcentration5ETOOLS- Level
- Level 3
- School
- Conjuration
- Casting Time
- 1 action
- Range
- 60 feet
- Components
- V, S, M (a calcified bamboo stick)
- Duration
- Concentration, up to 1 minute
Classes
- Level: Level 3
- School: Conjuration
- Casting Time: 1 action
- Range: 60 feet
- Components: V, S, M (a calcified bamboo stick)
- Duration: Concentration, up to 1 minute
Massive bone spikes sprout under up to four creatures on the ground of your choice you can see within range. They must succeed on a Dexterity saving throw or take 3d10 piercing damage and be impaled by the spike, becoming restrained and held aloft 5 feet in the air for the duration. A creature restrained in this way takes 1d10 piercing damage at the start of each of its turns. A creature can use its action to make an Athletics check contested by your spell save DC, breaking the bone spike and freeing itself on a success.
At Higher Levels
When you cast this spell using a spell slot of 4th level or higher, the damage (both initial and ongoing) increases by 1d10 for each slot level above 3rd.
- Classes: Sorcerer, Warlock, Wizard