Spell
Produce Flame
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Spell Briefing
Produce Flame
CantripsConjuration5ETOOLS- Level
- Cantrips
- School
- Conjuration
- Casting Time
- 1 bonus
- Range
- self
- Components
- V, S
- Duration
- 10 minute
Classes
Subclasses
- Level: Cantrip
- School: Conjuration
- Casting Time: 1 bonus
- Range: self
- Components: V, S
- Duration: 10 minute
A flickering flame appears in your hand and remains there for the duration. While there, the flame emits no heat and ignites nothing, and it sheds Bright Light in a 20-foot radius and Dim Light for an additional 20 feet. The spell ends if you cast it again.
Until the spell ends, you can take a Magic action to hurl fire at a creature or an object within 60 feet of you. Make a ranged spell attack. On a hit, the target takes 1d8 Fire damage.
At Higher Levels
Cantrip Upgrade
The damage increases by 1d8 when you reach levels 5 (2d8), 11 (3d8), and 17 (4d8).
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Classes: Druid
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Subclasses: Bard (College of Lore), Bard (College of the Moon), Cleric (Nature Domain), Cleric (Strength Domain (PSA)), Druid (Circle of the Land)
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Feats / Features: Druidic Warrior, Magic Initiate, Spell Sniper, Wood Elf Magic