Spell Briefing
Protection from Evil and Good
Level 1AbjurationConcentration5ETOOLS- Level
- Level 1
- School
- Abjuration
- Casting Time
- 1 action
- Range
- touch
- Components
- V, S, M (a flask of Holy Water worth 25+ GP, which the spell consumes 2500 true)
- Duration
- Concentration, up to 10 minute
Classes
Subclasses
- Level: Level 1
- School: Abjuration
- Casting Time: 1 action
- Range: touch
- Components: V, S, M (a flask of Holy Water worth 25+ GP, which the spell consumes 2500 true)
- Duration: Concentration, up to 10 minute
Until the spell ends, one willing creature you touch is protected against creatures that are Aberrations, Celestials, Elementals, Fey, Fiends, or Undead. The protection grants several benefits. Creatures of those types have Disadvantage on attack rolls against the target. The target also can't be possessed by or gain the Charmed or Frightened conditions from them. If the target is already possessed, Charmed, or Frightened by such a creature, the target has Advantage on any new saving throw against the relevant effect.
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Classes: Cleric, Druid, Warlock, Wizard, Paladin
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Subclasses: Bard (College of Lore), Fighter (Eldritch Knight), Paladin (Oath of Devotion), Ranger (Horizon Walker), Ranger (Monster Slayer), Rogue (Arcane Trickster), Sorcerer (Divine Soul), Sorcerer (Clockwork Sorcery), Wizard (Abjurer), Sorcerer (Clockwork Soul)
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Feats / Features: Divinely Favored, Initiate of High Sorcery, Magic Initiate, Strixhaven Initiate