Spell
Protection from Evil and Good
REG-EE4E27BF
Spell
Protection from Evil and Good
Spell Briefing
Level
Level 1
School
Abjuration
Casting Time
1 action
Range
touch
Components
V, S, M (a flask of Holy Water worth 25+ GP, which the spell consumes 2500 true)
Duration
Concentration, up to 10 minute
Classes
Until the spell ends, one willing creature you touch is protected against creatures that are Aberrations, Celestials, Elementals, Fey, Fiends, or Undead. The protection grants several benefits. Creatures of those types have Disadvantage on attack rolls against the target. The target also can't be possessed by or gain the Charmed or Frightened conditions from them. If the target is already possessed, Charmed, or Frightened by such a creature, the target has Advantage on any new saving throw against the relevant effect.
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Classes: Cleric, Druid, Warlock, Wizard, Paladin
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Subclasses: Bard (College of Lore), Fighter (Eldritch Knight), Paladin (Oath of Devotion), Ranger (Horizon Walker), Ranger (Monster Slayer), Rogue (Arcane Trickster), Sorcerer (Divine Soul), Sorcerer (Clockwork Sorcery), Wizard (Abjurer), Sorcerer (Clockwork Soul)
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Feats / Features: Divinely Favored, Initiate of High Sorcery, Magic Initiate, Strixhaven Initiate