Spell
Ray of Enfeeblement
REG-99190C81
Spell Briefing
Level
Level 2
School
Necromancy
Casting Time
1 action
Range
60 feet
Components
V, S
Duration
Concentration, up to 1 minute
Classes
A beam of enervating energy shoots from you toward a creature within range. The target must make a Constitution saving throw. On a successful save, the target has Disadvantage on the next attack roll it makes until the start of your next turn.
On a failed save, the target has Disadvantage on Strength-based D20 Test for the duration. During that time, it also subtracts 1d8 from all its damage rolls. The target repeats the save at the end of each of its turns, ending the spell on a success.
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Classes: Warlock, Wizard
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Subclasses: Bard (College of Lore), Cleric (Death Domain), Cleric (Ambition Domain (PSA)), Cleric (Grave Domain), Fighter (Eldritch Knight), Rogue (Arcane Trickster)
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Feats / Features: Adept of the Black Robes