Spell
Shining Smite
REG-3135ACCD
Spell
Shining Smite
Spell Briefing
Level
Level 2
School
Transmutation
Casting Time
1 bonus, which you take immediately after hitting a creature with a Melee weapon or an Unarmed Strike
Range
self
Components
V
Duration
Concentration, up to 1 minute
Classes
The target hit by the strike takes an extra 2d6 Radiant damage from the attack. Until the spell ends, the target sheds Bright Light in a 5-foot radius, attack rolls against it have Advantage, and it can't benefit from the Invisible condition.
At Higher Levels
Using a Higher-Level Spell Slot
The damage increases by 2d6 for each spell slot level above 2.
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Classes: Paladin
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Subclasses: Artificer (Battle Smith), Warlock (The Hexblade)
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Feats / Features: Adept of the Red Robes