Registry RecordREG-3135ACCD
Visual Record Pending
Spell
Shining Smite
REG-3135ACCD
Spell Briefing
Shining Smite
Level 2TransmutationConcentration5ETOOLS- Level
- Level 2
- School
- Transmutation
- Casting Time
- 1 bonus, which you take immediately after hitting a creature with a Melee weapon or an Unarmed Strike
- Range
- self
- Components
- V
- Duration
- Concentration, up to 1 minute
Classes
paladin
Subclasses
battle-smiththe-hexblade
- Level: Level 2
- School: Transmutation
- Casting Time: 1 bonus, which you take immediately after hitting a creature with a Melee weapon or an Unarmed Strike
- Range: self
- Components: V
- Duration: Concentration, up to 1 minute
The target hit by the strike takes an extra 2d6 Radiant damage from the attack. Until the spell ends, the target sheds Bright Light in a 5-foot radius, attack rolls against it have Advantage, and it can't benefit from the Invisible condition.
At Higher Levels
Using a Higher-Level Spell Slot
The damage increases by 2d6 for each spell slot level above 2.
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Classes: Paladin
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Subclasses: Artificer (Battle Smith), Warlock (The Hexblade)
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Feats / Features: Adept of the Red Robes