Registry RecordREG-CMNI4P1D
Spell Briefing
Skeletal Tail
Level 2Conjuration5ETOOLS- Level
- Level 2
- School
- Conjuration
- Casting Time
- 1 action
- Range
- radius 20 feet
- Components
- V, S, M (a scorpion's tail)
- Duration
- 1 minute
Classes
druidranger
Subclasses
circle-of-symbiosis
- Level: Level 2
- School: Conjuration
- Casting Time: 1 action
- Range: radius 20 feet
- Components: V, S, M (a scorpion's tail)
- Duration: 1 minute
You grow a long, scorpion-like tail made of sharpened bones. Whenever a creature moves while within 20 feet of you centered on you, you can use your reaction to try and pierce them with your tail. The target must succeed on a Dexterity saving throw or take 2d4 piercing damage and be pulled to an empty space adjacent to you as your tail drags them in.
At Higher Levels
When you cast this spell using a spell slot of 3rd level of or higher, the damage increases by 2d4 for each slot level above 2nd.
-
Classes: Druid, Ranger
-
Subclasses: Druid (Circle of Symbiosis)