Spell
Spirit Guardians
REG-0E8886F2
Spell Briefing
Level
Level 3
School
Conjuration
Casting Time
1 action
Range
emanation 15 feet
Components
V, S, M (a prayer scroll)
Duration
Concentration, up to 10 minute
Classes
Protective spirits flit around you in a 15-foot Emanation [Area of Effect] for the duration. If you are good or neutral, their spectral form appears angelic or fey (your choice). If you are evil, they appear fiendish.
When you cast this spell, you can designate creatures to be unaffected by it. Any other creature's Speed is halved in the Emanation [Area of Effect], and whenever the Emanation [Area of Effect] enters a creature's space and whenever a creature enters the Emanation [Area of Effect] or ends its turn there, the creature must make a Wisdom saving throw. On a failed save, the creature takes 3d8 Radiant damage (if you are good or neutral) or 3d8 Necrotic damage (if you are evil). On a successful save, the creature takes half as much damage. A creature makes this save only once per turn.
At Higher Levels
Using a Higher-Level Spell Slot
The damage increases by 3d8 for each spell slot level above 3.
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Classes: Cleric
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Subclasses: Bard (College of Lore), Cleric (War Domain), Paladin (Oath of the Crown), Sorcerer (Divine Soul)