Spell
Thunderwave
REG-4B4F1EEB
Spell Briefing
Level
Level 1
School
Evocation
Casting Time
1 action
Range
cube 15 feet
Components
V, S
Duration
Instantaneous
Classes
You unleash a wave of thunderous energy. Each creature in a 15-foot Cube [Area of Effect] originating from you makes a Constitution saving throw. On a failed save, a creature takes 2d8 Thunder damage and is pushed 10 feet away from you. On a successful save, a creature takes half as much damage only.
In addition, unsecured objects that are entirely within the Cube [Area of Effect] are pushed 10 feet away from you, and a thunderous boom is audible within 300 feet.
At Higher Levels
Using a Higher-Level Spell Slot
The damage increases by 2d8 for each spell slot level above 1.
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Classes: Bard, Druid, Sorcerer, Wizard
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Subclasses: Artificer (Armorer), Artificer (Artillerist), Bard (College of Lore), Cleric (Tempest Domain), Druid (Circle of the Sea), Fighter (Eldritch Knight), Rogue (Arcane Trickster), Warlock (The Fathomless), Warlock (The Genie), Wizard (Evoker)
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Feats / Features: Aberrant Dragonmark, Boon of Siberys, Divinely Favored, Magic Initiate, Rune Shaper, Strixhaven Initiate