Registry RecordREG-CMNI5D6T
Spell Briefing
Vibrating Humors
Level 1HemomancyConcentration5ETOOLS- Level
- Level 1
- School
- Hemomancy
- Casting Time
- 1 action
- Range
- 30 feet
- Components
- V, S, M (a tuning fork)
- Duration
- Concentration, up to 1 minute
Classes
bardsorcererwizard
- Level: Level 1
- School: Hemomancy
- Casting Time: 1 action
- Range: 30 feet
- Components: V, S, M (a tuning fork)
- Duration: Concentration, up to 1 minute
As part of casting this spell, you must expend one Hit Point Dice or the spell automatically fails. A creature you can see within 30 feet of you must make a Constitution saving throw. On a failed save, the target takes Thunder damage and has Disadvantage on Dexterity (Stealth) checks from its blood vibrating loudly. To determine this damage, roll the Hit Point Dice expended to cast this spell.
The target repeats the save at the end of each of turns, ending the spell on a success.
At Higher Levels
Using a Higher-Level Spell Slot
You increase the damage by expending an additional Hit Point Dice for each spell slot level above 1.
- Classes: Bard, Sorcerer, Wizard