Spell
Web
REG-E151A31F
Spell Briefing
Level
Level 2
School
Conjuration
Casting Time
1 action
Range
60 feet
Components
V, S, M (a bit of spiderweb)
Duration
Concentration, up to 1 hour
Classes
You conjure a mass of sticky webbing at a point within range. The webs fill a 20-foot Cube [Area of Effect] there for the duration. The webs are Difficult Terrain, and the area within them is Lightly Obscured.
If the webs aren't anchored between two solid masses (such as walls or trees) or layered across a floor, wall, or ceiling, the web collapses on itself, and the spell ends at the start of your next turn. Webs layered over a flat surface have a depth of 5 feet.
The first time a creature enters the webs on a turn or starts its turn there, it must succeed on a Dexterity saving throw or have the Restrained condition while in the webs or until it breaks free.
A creature Restrained by the webs can take an action to make a Strength (Athletics) check against your spell save DC. If it succeeds, it is no longer Restrained.
The webs are flammable. Any 5-foot Cube [Area of Effect] of webs exposed to fire burns away in 1 round, dealing 2d4 Fire damage to any creature that starts its turn in the fire.
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Classes: Sorcerer, Wizard, Artificer
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Subclasses: Bard (College of Lore), Druid (Circle of the Land), Fighter (Eldritch Knight), Ranger (Swarmkeeper), Rogue (Arcane Trickster)
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Feats / Features: Boon of Siberys