Registry RecordREG-41383EFD
Visual Record Pending
Spell
Zephyr Strike
REG-41383EFD
✺SpellDeclassified
Spell
Zephyr Strike
Spell Briefing
Zephyr Strike
Level 1TransmutationConcentration5ETOOLS- Level
- Level 1
- School
- Transmutation
- Casting Time
- 1 bonus
- Range
- self
- Components
- V
- Duration
- Concentration, up to 1 minute
- Level: Level 1
- School: Transmutation
- Casting Time: 1 bonus
- Range: self
- Components: V
- Duration: Concentration, up to 1 minute
You move like the wind. Until the spell ends, your movement doesn't provoke opportunity attacks.
Once before the spell ends, you can give yourself advantage on one weapon attack roll on your turn. That attack deals an extra 1d8 force damage on a hit. Whether you hit or miss, your walking speed increases by 30 feet until the end of that turn.