Spell
Zone of Truth
REG-CD334022
Spell Briefing
Level
Level 2
School
Enchantment
Casting Time
1 action
Range
60 feet
Components
V, S
Duration
10 minute
Classes
You create a magical zone that guards against deception in a 15-foot-radius Sphere [Area of Effect] centered on a point within range. Until the spell ends, a creature that enters the spell's area for the first time on a turn or starts its turn there makes a Charisma saving throw. On a failed save, a creature can't speak a deliberate lie while in the radius. You know whether a creature succeeds or fails on this save.
An affected creature is aware of the spell and can avoid answering questions to which it would normally respond with a lie. Such a creature can be evasive yet must be truthful.
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Classes: Bard, Cleric, Paladin
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Subclasses: Bard (College of Lore), Cleric (Order Domain), Paladin (Oath of the Crown), Paladin (Oath of Devotion), Ranger (Monster Slayer), Sorcerer (Divine Soul)
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Feats / Features: Adept of the Black Robes, Mark of Sentinel