Path of The World Tree
…ive, you can choose another creature within 10 feet of yourself to gain Temporary Hit Points. To determine the number of Temporary Hit Points, roll a number of d6s equal to your Rage Damage bonus, and…
Registry Catalogue
Traverse the archive as indexed entries. Filter by record type, switch between recent and alphabetical views, and open grouped hierarchies when a folder structure makes more sense than a flat list.
Record Families
Switch record families to keep connected files together.
Search this index
Search titles and body text, then open the matching record family.
Browse Tags
Explore and filter entries by specific tags.
Flat index for "Elf".
…ive, you can choose another creature within 10 feet of yourself to gain Temporary Hit Points. To determine the number of Temporary Hit Points, roll a number of d6s equal to your Rage Damage bonus, and…
…ou have a pool of four d12s that you can spend to heal yourself. As a Bonus Action, you can expend dice from the pool, roll them, and regain a number of Hit Points equal to the roll's total. Your poo…
…hese magic-suffused barbarians walk the Path of Wild Magic. Elf, tiefling, aasimar, and genasi barbarians often seek this path, eager to manifest the otherworldly magic of their ancestors. ## Magic A…
…ling creatures within 30 feet of you (this can include yourself) equal to your proficiency bonus. You create a magical bond among them for 10 minutes or until you use this feature again. While any bon…
…s, a Rogue might discover a mystical connection to death itself. Such an individual becomes immersed in negative energy, infusing their strikes with deathly energy and stealing knowledge from souls wh…
…ine, some rogues discover a mystical connection to death itself. These rogues take knowledge from the dead and become immersed in negative energy, eventually becoming like ghosts. Thieves' guilds valu…

…can push the creature up to 10 feet straight away from yourself if it is Large or smaller. Source: PHB'24, page 215. Available in the SRD 5.2.1 and the Basic Rules (2024).
…e on a portal you're aware of that is within 5 feet of yourself and make a DC 20 Intelligence (Arcana) check. On a failed check, you take 3d8 psychic damage and can't use this benefit on that portal a…
…e on a portal you're aware of that is within 5 feet of yourself and make a DC 20 Intelligence (Arcana) check. On a failed check, you take 3d8 psychic damage and can't use this benefit on that portal a…
…ovement equal to half your Speed (round down) to right yourself and thereby end the condition. If your Speed is 0, you can't right yourself. Attacks Affected. You have Disadvantage on attack rolls. A…
…ower You harbor a wellspring of psionic energy within yourself. It is represented by your Psionic Energy Dice, which fuel powers you have from this subclass. The Psi Warrior Energy Dice table shows t…
…to your Proficiency that you can see within 30 feet of yourself. Those creatures gain Heroic Inspiration. Once you use this benefit, you can't do so again until you finish a Long Rest.
…r Proficiency Bonus that you can see within 30 feet of yourself. Those creatures gain Heroic Inspiration. Once you use this benefit, you can't do so again until you finish a Long Rest. Source: Forg…
The Lady of Four Faces
…s unite, the moon will weep, Shivath will burn, and time itself will bend to the will of the seasons."_

…5e.tools/actions.html#magic_xphb) action, you can give yourself a number of [Temporary Hit Points](https://5e.tools/variantrules.html#temporary%20hit%20points_xphb) equal to 1d8 plus your Wisdom modif…
…hit by an attack roll from a creature within 10 feet of itself, the attacker takes Acid damage equal to your Intelligence modifier. ## Level 15: Refined Reanimation You have mastered the science of…
…Well of Giving; Martyr; Channel Divinity: Suffer for all; Selfless Gift | | 8th | Potent Spellcasting; The Greater Fool | ## Level 3: Domain Spell At each indicated cleric level, you add the listed…

…. ## Level 3: Steady Aim As a Bonus Action, you give yourself Advantage on your next attack roll on the current turn. You can use this feature only if you haven't moved during this turn, and after y…
…vel Rune Knight feature You have learned how to imbue yourself with the might of giants. As a bonus action, you magically gain the following benefits, which last for 1 minute: - If you are smaller t…
…ict wounds | | Dragon | Chromatic orb | | Enemy | Disguise self | | Fire | Burning hands | | Friend | Speak with animals | | Frost | Armor of Agathys | | Hill | Goodberry | | Journey | Longstrider | |…