Transmuter
…es transmutation magic. You can benefit from the stone yourself or give it to another creature. A creature gains a benefit of your choice as long as the stone is in the creature's possession. When you…
Registry Catalogue
Traverse the archive as indexed entries. Filter by record type, switch between recent and alphabetical views, and open grouped hierarchies when a folder structure makes more sense than a flat list.
Record Families
Switch record families to keep connected files together.
Search this index
Search titles and body text, then open the matching record family.
Browse Tags
Explore and filter entries by specific tags.
Flat index for "Elf".
…es transmutation magic. You can benefit from the stone yourself or give it to another creature. A creature gains a benefit of your choice as long as the stone is in the creature's possession. When you…
…an action, you may present your holy symbol and cause yourself and up to two other allies within 60 ft. of you to change places in any order you wish. This is a teleport effect and each of the spaces…
…their dedication to progress and humanity’s potential for self-transformation. **Natural Progression:** Each augmentation reflects an achievement, an earned enhancement that symbolizes growth. A…
…ng of the Trickster As a Magic action, you can choose yourself or a willing creature within 30 feet of yourself to have Advantage on Dexterity (Stealth) checks. This blessing lasts until you finish a…

…n, you give one creature you touch (including possibly yourself) advantage on the next initiative roll the creature makes. This benefit ends immediately after the roll or if you use this feature again…

God of Imposed Peace
…In one final act of love turned violent, **he stripped himself of all that made him feel**: —**He tore out his eyes**, so he would no longer witness suffering. —**He severed his ears**, to be fre…

The Lost Scholar
…h comes from embracing both the shadow and light within oneself. His followers believe that redemption and freedom lie in confronting one's deepest fears and accepting the truth of who they are. Those…
…t when you cast Spider Climb this way, you must target yourself, and you must finish a Long Rest before you can cast each spell in this way again. You can also cast either spell using spell slots you…
…t when you cast Spider Climb this way, you must target yourself, and you must finish a Long Rest before you can cast each spell in this way again. You can also cast either spell using spell slots you…

Goddess of Understanding and Arcane Magic
…changing because of them. Verastia has never concerned herself with knowledge alone. Her teachings begin where knowledge ends. She is worshipped throughout Shivath by wizards, philosophers, historia…
…e prone condition, you can use your reaction to steady yourself. You aren't moved and don't have the prone condition. - **Iron Stomach.** Whenever you eat food as part of a short rest and spend one or…
…e prone condition, you can use your reaction to steady yourself. You aren't moved and don't have the prone condition. \- Whenever you eat food as part of a short rest and spend one or more Hit Dice…
…level, you have learned to weave your magic to fortify yourself against harm. When you are hit by an attack or you fail a saving throw, you can use your reaction to gain a +2 bonus to your AC against…

…can push the creature up to 10 feet straight away from yourself if it is Large or smaller. Source: PHB'24, page 215. Available in the SRD 5.2.1 and the Basic Rules (2024).
…rt of your turn, you can expend 1 Focus Point to imbue yourself with elemental energy. The energy lasts for 10 minutes or until you have the Incapacitated condition. You gain the following benefits wh…
…vel 6: Wholeness of Body You gain the ability to heal yourself. As a Bonus Action, you can roll your Martial Arts die. You regain a number of Hit Points equal to the number rolled plus your Wisdom mo…
…move its area of Darkness to a space within 60 feet of yourself at the start of each of your turns. ## Level 3: Darkvision You gain Darkvision with a range of 60 feet. If you already have Darkvision…
…8 | You cast fireball as a 3rd-level spell centered on yourself. | | 09-10 | You cast magic missile as a 5th-level spell. | | 11-12 | Roll a d10. Your height changes by a number of inches equal to the…
…on when you roll Initiative, you can expend it to give yourself and your allies Advantage on that Initiative roll.