Steel Wind Strike
Casting: 1 action | Duration: Instantaneous
…n teleport to an unoccupied space you can see within 5 feet of one of the targets. - **Classes:** Ranger, Wizard - **Subclasses:** Cleric (War Domain)
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Flat index for "Boon of the Night Spirit".
Casting: 1 action | Duration: Instantaneous
…n teleport to an unoccupied space you can see within 5 feet of one of the targets. - **Classes:** Ranger, Wizard - **Subclasses:** Cleric (War Domain)
Casting: 1 action | Duration: Concentration, up to 1 minute
…uration:** Concentration, up to 1 minute You create a pair of grasping hands made from invisible force. Make a ranged spell attack against a creature you can see within range. On a hit, the creature…
Casting: 1 action | Duration: Concentration, up to 1 hour
…an unoccupied space that you can see within range and uses the Celestial Spirit stat block. When you cast the spell, choose Avenger or Defender. Your choice determines certain details in its stat blo…
Casting: 1 bonus, which you take immediately after hitting a creature with a Melee weapon or an Unarmed Strike | Duration: Instantaneous
…t Concentration is broken. In addition, each ongoing spell of level 3 or lower on the target ends. For each ongoing spell of level 4 or higher on the target, make an ability check using your spellcas…
Casting: 1 bonus | Duration: Concentration, up to 1 minute
…t created by the spell deals damage like a nonmagical piece of ammunition of its kind and disintegrates immediately after it hits or misses. - **Classes:** Ranger
Casting: 1 action | Duration: 10 minute
…appears in an unoccupied space on the ground within 5 feet of you and lasts for the duration. The cauldron can't be moved and disappears when the spell ends, along with the bubbling liquid inside it.…
Casting: 1 action | Duration: 24 hour
…on - **Range:** unlimited - **Components:** V, S, M (a pair of linked silver rings) - **Duration:** 24 hour You create a telepathic link between yourself and a willing creature with which you are fam…
Casting: 1 reaction, taken when a creature you can see makes an attack roll or starts to cast a spell | Duration: 1 round
…the attack to miss or the spell to be wasted. At the start of its next turn, the target reappears where it was or in the closest unoccupied space. The target doesn't remember you casting the spell or…
Casting: 1 action | Duration: Concentration, up to 10 minute
…owing benefits: - You gain 50 temporary hit points. If any of these remain when the spell ends, they are lost. - You have advantage on attack rolls that you make with simple and martial weapons. - Wh…
Casting: 1 action | Duration: 1 minute
…e You manifest a minor wonder within range. You create one of the effects below within range. If you cast this spell multiple times, you can have up to three of its 1-minute effects active at a time.…
Casting: 1 action | Duration: 10 minute
…ds, that creature takes Piercing damage equal to the number of Temporary Hit Points lost as a result of the attack. This spell ends early if the target has no remaining Temporary Hit Points granted by…
Casting: 1 action | Duration: Instantaneous
…on - **Range:** 30 feet - **Components:** V, S, M (the stem of a plant with thorns) - **Duration:** Instantaneous You create a vine-like whip covered in thorns that lashes out at your command toward…
Casting: 1 bonus, which you take immediately after hitting a target with a Melee weapon or an Unarmed Strike | Duration: Instantaneous
…r strike rings with thunder that is audible within 300 feet of you, and the target takes an extra 2d6 Thunder damage from the attack. Additionally, if the target is a creature, it must succeed on a St…
Casting: 1 action | Duration: Instantaneous
…in range, putting its physical form through the devastation of rapid aging. The target must make a Constitution saving throw, taking 10d12 necrotic damage on a failed save, or half as much damage on a…
Casting: 1 action | Duration: Instantaneous
…V - **Duration:** Instantaneous You briefly stop the flow of time for everyone but yourself. No time passes for other creatures, while you take 1d4 + 1 turns in a row, during which you can use actio…
Casting: 1 action | Duration: Permanent
…ay and water) - **Duration:** Permanent You choose an area of stone or mud that you can see that fits within a 40-foot cube and is within range, and choose one of the following effects. ## Transmute…
Casting: 1 action | Duration: 10 minute
…range and another plant, at any distance, on the same plane of existence. You must have seen or touched the destination plant at least once before. For the duration, any creature can step into the tar…
Casting: 1 action | Duration: Concentration, up to 1 minute
…enter a tree and move from inside it to inside another tree of the same kind within 500 feet. Both trees must be living and at least the same size as you. You must use 5 feet of movement to enter a tr…
Casting: 1 action | Duration: Concentration, up to 1 minute
…minute The ground around you in a 15-foot Emanation [Area of Effect] begins to shake violently. You are unaffected by the tremors. The ground is considered Difficult Terrain and whenever the Emanati…
Casting: 1 action | Duration: Concentration, up to 1 hour
…tion - **Range:** 30 feet - **Components:** V, S, M (a drop of mercury, a dollop of gum arabic, and a wisp of smoke) - **Duration:** Concentration, up to 1 hour Choose one creature or nonmagical obje…