Path of The Wild Heart
…mal power of animals. Whenever you activate your Rage, you gain one of the following options of your choice. Bear. While your Rage is active, you have Resistance to every damage type except Force, Ne…
Registry Catalogue
Traverse the archive as indexed entries. Filter by record type, switch between recent and alphabetical views, and open grouped hierarchies when a folder structure makes more sense than a flat list.
Record Families
Switch record families to keep connected files together.
Search this index
Search titles and body text, then open the matching record family.
Flat index for "ai".
1048 total matches…mal power of animals. Whenever you activate your Rage, you gain one of the following options of your choice. Bear. While your Rage is active, you have Resistance to every damage type except Force, Ne…
…Your Rage taps into the life force of the World Tree. You gain the following benefits. Vitality Surge. When you activate your Rage, you gain a number of Temporary Hit Points equal to your Barbarian…
…ction, you can expend dice from the pool, roll them, and regain a number of Hit Points equal to the roll's total. Your pool regains all expended dice when you finish a Long Rest. The pool's maximum…
…number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest. ## Wild Surge 3rd-level Path of Wild Magic feature The magical energy roiling inside y…
…is 0 and can't increase. Attacks Affected. Attack rolls against you have Advantage. Saving Throws Affected. You automatically fail Strength and Dexterity saving throws. Resist Damage. You have Res…
…hat creature. The target makes a Wisdom saving throw. On a failed save, the target takes 4d10 Psychic damage and has Disadvantage on ability checks and attack rolls for the duration. On a successful s…
…n as highly effective information gatherers and spies. ## Wails from the Grave *(level 3)* Immediately after you deal Sneak Attack damage to a creature on your turn, you can target a second creature…

…also takes this damage when it misses you with a critical failure.

…ith this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller. Source: PHB'24, page 215. Available in the SRD 5.2.1 and the Basic Rules (2024).

…the creature, you have Advantage on your next attack roll against that creature before the end of your next turn. Source: PHB'24, page 215. Available in the SRD 5.2.1 and the Basic Rules (2024).
…you these benefits: \- When you finish a long rest, you gain resistance to either acid, cold, or fire damage (your choice) until you finish your next long rest. \- Your experience with portals al…
…ed. You have Disadvantage on attack rolls. An attack roll against you has Advantage if the attacker is within 5 feet of you. Otherwise, that attack roll has Disadvantage. Source: Player's Handbook (2…
…on the triggering attack roll and all other attack rolls against the target until the start of your next turn if you remain within 5 feet of the target. Source: Player's Handbook (2024) (XPHB), page…
…e size and number of these dice you have when you reach certain Fighter levels. *Psi Warrior Energy Dice* | Fighter Level | Die Size | Number | | --- | --- | --- | | 3 | D6 | 4 | | 5 | D8 | 6 | | 9…

…to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition. Source: PHB'24, page 215. Available in the SRD 5.2.1 and the Basic Rules (2024).
…eases to function after 24 hours unless you spend 1 hour repairing it to keep it functioning. You can use your action to dismantle the device, at which point you can reclaim the materials used to crea…

…+6 Hunter's Arsenal 6 15 4 3 3 3 2 ##### Core Traits Primary Ability: Dexterity and Wisdom Hit Point Die: D10 per Ranger level Hit Points at Level 1: 10 + Con. modifier Hit Points per…

…the creature, you have Advantage on your next attack roll against that creature before the end of your next turn. Source: PHB'24, page 215. Referenced in HotB. Available in the SRD 5.2.1 and the Basi…
…. The target must make an Intelligence saving throw. On a failed save, the target takes 7d6 psychic damage and is incapacitated until the start of your next turn. On a successful save, the creature t…
…rops to 0 Hit Points and dies (triggering its Death Burst trait) if you die. Once you create a companion, you can't do so again until you finish a Long Rest or expend a spell slot to create one. You…