Strixhaven Initiate
…ust finish a long rest before you can cast it in this way again. You can also cast the spell using any spell slots you have. Your spellcasting ability for this feat's spells is Intelligence, Wisdom,…
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Flat index for "ai".
1048 total matches…ust finish a long rest before you can cast it in this way again. You can also cast the spell using any spell slots you have. Your spellcasting ability for this feat's spells is Intelligence, Wisdom,…
…on space is too small for you to occupy, the teleportation fails and is wasted. Once you teleport in this way, you can't do so again until you finish a long rest, unless you expend a spell slot of 2nd…
…ated condition. Saving Throws Affected. You automatically fail Strength and Dexterity saving throws. Attacks Affected. Attack rolls against you have Advantage. Source: Player's Handbook (2024) (XPH…
…V, S, M (a pickled tentacle and an eyeball in a platinum-inlaid vial worth 400+ GP 40000) - **Duration:** Concentration, up to 1 hour You call forth an aberrant spirit. It manifests in an unoccupied…
…V, S, M (a pickled tentacle and an eyeball in a platinum-inlaid vial worth at least 400 gp 40000) - **Duration:** Concentration, up to 1 hour You call forth an aberrant spirit. It manifests in an uno…
…**Components:** V, S, M (a feather, tuft of fur, and fish tail inside a gilded acorn worth at least 200 gp 20000) - **Duration:** Concentration, up to 1 hour You call forth a bestial spirit. It mani…
…**Components:** V, S, M (a feather, tuft of fur, and fish tail inside a gilded acorn worth 200+ GP 20000) - **Duration:** Concentration, up to 1 hour You call forth a bestial spirit. It manifests in…
…ell, choose Avenger or Defender. Your choice determines certain details in its stat block. The creature disappears when it drops to 0 Hit Points or when the spell ends. The creature is an ally to you…
…r choice) made of the chosen material, which determines certain traits in its stat block. The creature disappears when it drops to 0 hit points or when the spell ends. The creature is an ally to you…
…pearance) made of the chosen material, which determines certain details in its stat block. The creature disappears when it drops to 0 Hit Points or when the spell ends. The creature is an ally to you…
…sembles a dragon of the chosen family, which determines certain traits in its stat block. The creature disappears when it drops to 0 hit points or when the spell ends. The creature is an ally to you…
…** 1 action - **Range:** 90 feet - **Components:** V, S, M (air, a pebble, ash, and water inside a gold-inlaid vial worth 400+ GP 40000) - **Duration:** Concentration, up to 1 hour You call forth an…
…** 1 action - **Range:** 90 feet - **Components:** V, S, M (air, a pebble, ash, and water inside a gold-inlaid vial worth at least 400 gp 40000) - **Duration:** Concentration, up to 1 hour You call f…
…ce marked by the chosen mood, which determines one of the traits in its stat block. The creature disappears when it drops to 0 hit points or when the spell ends. The creature is an ally to you and yo…
…your choice marked by the chosen mood, which determines certain details in its stat block. The creature disappears when it drops to 0 Hit Points or when the spell ends. The creature is an ally to you…
…antage on this saving throw if you say its true name. On a failed save, the demon continues to obey you. On a successful save, your control of the demon ends for the rest of the duration, and the demo…
…lock. When you cast the spell, choose an emotion: Fury, Despair, or Fear. The creature resembles a misshapen biped marked by the chosen emotion, which determines certain traits in its stat block. The…
…Undead creature with the chosen form, which determines certain details in its stat block. The creature disappears when it drops to 0 Hit Points or when the spell ends. The creature is an ally to you…
…undead creature with the chosen form, which determines certain traits in its stat block. The creature disappears when it drops to 0 hit points or when the spell ends. The creature is an ally to you…
…bility: blindness/deafness, blur, and disguise self. You regain the ability to cast these spells when you finish a long rest. Intelligence is your spellcasting ability for these spells, and you cast…