Circle of The Land
…ell save DC, taking 2d6 Necrotic damage on a failed save or half as much damage on a successful one. One creature of your choice in that area regains 2d6 Hit Points. The damage and healing increase b…
Registry Catalogue
Traverse the archive as indexed entries. Filter by record type, switch between recent and alphabetical views, and open grouped hierarchies when a folder structure makes more sense than a flat list.
Record Families
Switch record families to keep connected files together.
Search this index
Search titles and body text, then open the matching record family.
Browse Tags
Explore and filter entries by specific tags.
Flat index for "Half-Elf" carrying tag.
…ell save DC, taking 2d6 Necrotic damage on a failed save or half as much damage on a successful one. One creature of your choice in that area regains 2d6 Hit Points. The damage and healing increase b…
…n cause the spirit to drop to 0 hit points. You then regain half your hit points and immediately rise to your feet. Once you use this feature, you can't use it again until you finish a long rest.

…elow). You stay in that form for a number of hours equal to half your Druid level or until you use Wild Shape again, have the Incapacitated condition, or die. You can also leave the form early as a Bo…