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You gain the following benefits. Potent Poison When you make a damage roll that deals Poison damage, it ignores Resistance to Poison damage. Brew Poison You gain proficiency with...
You gain the following benefits.
When you make a damage roll that deals Poison damage, it ignores Resistance to Poison damage.
You gain proficiency with the Poisoner's Kit. With 1 hour of work using such a kit and expending 50 GP worth of materials, you can create a number of poison doses equal to your Proficiency. As a Bonus Action, you can apply a poison dose to a weapon or piece of ammunition. Once applied, the poison retains its potency for 1 minute or until you deal damage with the poisoned item, whichever is shorter. When a creature takes damage from the poisoned item, that creature must succeed on a Constitution saving throw (DC 8 plus the modifier of the ability increased by this feat and your Proficiency) or take 2d8 Poison damage and have the Poisoned condition until the end of your next turn.