Dungeon Delver
Alert to the hidden traps and secret doors found in many dungeons, you gain the following benefits: You have advantage on Wisdom (Perception) and Intelligence (Investigation) chec...
Player's Handbook
Linguist
You have studied languages and codes, gaining the following benefits: You learn three languages of your choice. You can ably create written ciphers. Others can't decipher a code y...
Player's Handbook
Martial Adept
You have martial training that allows you to perform special combat maneuvers. You gain the following benefits: You learn two maneuvers of your choice from among those available t...
Player's Handbook
Mobile
You are exceptionally speedy and agile. You gain the following benefits: Your speed increases by 10 feet. When you use the Dash action, difficult terrain doesn't cost you extra mo...
Player's Handbook
Ability Score Improvement
Increase one ability score of your choice by 2, or increase two ability scores of your choice by 1. This feat can't increase an ability score above 20. Repeatable You can take thi...
XPHB
Actor
You gain the following benefits. Impersonation While you're disguised as a real or fictional person, you have Advantage on Charisma (Deception or Performance) checks to convince o...
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Alert
You gain the following benefits. Initiative Proficiency When you roll Initiative, you can add your Proficiency to the roll. Initiative Swap Immediately after you roll Initiative,...
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Archery
You gain a +2 bonus to attack rolls you make with Ranged weapons.
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Athlete
You gain the following benefits. Climb Speed You gain a Climb Speed equal to your Speed. Hop Up When you have the Prone condition, you can right yourself with only 5 feet of movem...
XPHB
Blessed Warrior
You learn two Cleric cantrips of your choice. Guidance and Sacred Flame are recommended. The chosen cantrips count as Paladin spells for you, and Charisma is your spellcasting abi...
XPHB
Blind Fighting
You have Blindsight with a range of 10 feet.
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Boon of Combat Prowess
You gain the following benefits. Peerless Aim When you miss with an attack roll, you can hit instead. Once you use this benefit, you can't use it again until the start of your nex...
XPHB 19th Level (Epic Boon) Epic Boon
Boon of Dimensional Travel
You gain the following benefits. Blink Steps Immediately after you take the Attack action or the Magic action, you can teleport up to 30 feet to an unoccupied space you can see.
XPHB 19th Level (Epic Boon) Epic Boon
Boon of Energy Resistance
You gain the following benefits. Energy Resistances You gain Resistance to two of the following damage types of your choice: Acid, Cold, Fire, Lightning, Necrotic, Poison, Psychic...
XPHB 19th Level (Epic Boon) Epic Boon
Boon of Fate
You gain the following benefits. Improve Fate When you or another creature within 60 feet of you succeeds on or fails a D20 Test, you can roll 2d4 and apply the total rolled as a...
XPHB 19th Level (Epic Boon) Epic Boon
Boon of Fortitude
You gain the following benefits. Fortified Health Your Hit Points maximum increases by 40. In addition, whenever you regain Hit Points, you can regain additional Hit Points equal...
XPHB 19th Level (Epic Boon) Epic Boon
Boon of Irresistible Offense
You gain the following benefits. Overcome Defenses The Bludgeoning, Piercing, and Slashing damage you deal always ignores Resistance. Overwhelming Strike When you roll a 20 on the...
XPHB 19th Level (Epic Boon) Epic Boon
Boon of Recovery
You gain the following benefits. Last Stand When you would be reduced to 0 Hit Points, you can drop to 1 Hit Points instead and regain a number of Hit Points equal to half your Hi...
XPHB 19th Level (Epic Boon) Epic Boon
Boon of Skill
You gain the following benefits. All-Around Adept You gain proficiency in all skills. Expertise Choose one skill in which you lack Expertise. You gain Expertise in that skill.
XPHB 19th Level (Epic Boon) Epic Boon
Boon of Speed
You gain the following benefits. Escape Artist As a Bonus Action, you can take the Disengage action, which also ends the Grappled condition on you. Quickness Your Speed increases...
XPHB 19th Level (Epic Boon) Epic Boon
Boon of Spell Recall
You gain the following benefits. Free Casting Whenever you cast a spell with a level 1-4 spell slot, roll 1d4. If the number you roll is the same as the slot's level, the slot isn...
XPHB 19th Level (Epic Boon) Epic Boon
Boon of the Night Spirit
You gain the following benefits. Merge with Shadows While within Dim Light or Darkness, you can give yourself the Invisible condition as a Bonus Action. The condition ends on you...
XPHB 19th Level (Epic Boon) Epic Boon
Boon of Truesight
You gain the following benefits. Truesight You have Truesight with a range of 60 feet.
XPHB 19th Level (Epic Boon) Epic Boon
Charger
You gain the following benefits. Improved Dash When you take the Dash action, your Speed increases by 10 feet for that action. Charge Attack If you move at least 10 feet in a stra...
XPHB
Chef
You gain the following benefits. Cook's Utensils You gain proficiency with Cook's Utensils if you don't already have it. Replenishing Meal As part of a Short Rest, you can cook sp...
XPHB
Crafter
You gain the following benefits. Tool Proficiency You gain proficiency with three different Artisan's Tools of your choice from the Fast Crafting table. Discount Whenever you buy...
XPHB
Crossbow Expert
You gain the following benefits. Ignore Loading You ignore the LD property of the Hand Crossbow, Heavy Crossbow, and Light Crossbow (all called crossbows elsewhere in this feat)....
XPHB
Crusher
You gain the following benefits. Push Once per turn, when you hit a creature with an attack that deals Bludgeoning damage, you can move it 5 feet to an unoccupied space if the tar...
XPHB
Defense
While you're wearing Light, Medium, or Heavy armor, you gain a +1 bonus to Armor Class.
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Defensive Duelist
You gain the following benefits. Parry If you're holding a Finesse weapon and another creature hits you with a melee attack, you can take a Reaction to add your Proficiency to you...
XPHB
Druidic Warrior
You learn two Druid cantrips of your choice. Guidance and Starry Wisp are recommended. The chosen cantrips count as Ranger spells for you, and Wisdom is your spellcasting ability...
XPHB
Dual Wielder
You gain the following benefits. Enhanced Dual Wielding When you take the Attack action on your turn and attack with a weapon that has the L property, you can make one extra attac...
XPHB
Dueling
When you're holding a Melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.
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Durable
You gain the following benefits. Defy Death You have Advantage on Death Saving Throw. Speedy Recovery As a Bonus Action, you can expend one of your Hit Point Dice, roll the die, a...
XPHB
Elemental Adept
You gain the following benefits. Energy Mastery Choose one of the following damage types: Acid, Cold, Fire, Lightning, or Thunder. Spells you cast ignore Resistance to damage of t...
XPHB
Fey-Touched
Your exposure to the Feywild's magic grants you the following benefits. Fey Magic Choose one level 1 spell from the Divination or Enchantment school of magic. You always have that...
XPHB
Grappler
You gain the following benefits. Punch and Grab When you hit a creature with an Unarmed Strike as part of the Attack action on your turn, you can use both the Damage and the Grapp...
XPHB
Great Weapon Fighting
When you roll damage for an attack you make with a Melee weapon that you are holding with two hands, you can treat any 1 or 2 on a damage die as a 3. The weapon must have the 2h o...
XPHB
Great Weapon Master
You gain the following benefits. Heavy Weapon Mastery When you hit a creature with a weapon that has the H property as part of the Attack action on your turn, you can cause the we...
XPHB
Healer
You gain the following benefits. Battle Medic If you have a Healer's Kit, you can expend one use of it and tend to a creature within 5 feet of yourself as a Utilize action. That c...
XPHB
Heavily Armored
You gain the following benefits. Armor Training You gain training with Heavy armor.
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Heavy Armor Master
You gain the following benefits. Damage Reduction When you're hit by an attack while you're wearing Heavy armor, any Bludgeoning, Piercing, and Slashing damage dealt to you by tha...
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Inspiring Leader
You gain the following benefits. Bolstering Performance When you finish a Short Rest or Long Rest, you can give an inspiring performance: a speech, song, or dance. When you do so,...
XPHB
Interception
When a creature you can see hits another creature within 5 feet of you with an attack roll, you can take a Reaction to reduce the damage dealt to the target by 1d10 plus your Prof...
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Keen Mind
You gain the following benefits. Lore Knowledge Choose one of the following skills: Arcana, History, Investigation, Nature, or Religion. If you lack proficiency in the chosen skil...
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Lightly Armored
You gain the following benefits. Armor Training You gain training with Light armor and Shields.
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Lucky
You gain the following benefits. Luck Points You have a number of Luck Points equal to your Proficiency and can spend the points on the benefits below. You regain your expended Lu...
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Mage Slayer
You gain the following benefits. Concentration Breaker When you damage a creature that is Concentration, it has Disadvantage on the saving throw it makes to maintain Concentration...
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Magic Initiate
You gain the following benefits. Two Cantrips You learn two cantrips of your choice from the Cleric, Druid, or Wizard spell list. Intelligence, Wisdom, or Charisma is your spellca...
XPHB
Martial Weapon Training
You gain the following benefits. Weapon Proficiency You gain proficiency with Martial weapons.
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Medium Armor Master
You gain the following benefits. Dexterous Wearer While you're wearing Medium armor, you can add 3, rather than 2 to your AC if you have a Dexterity score of 16 or higher.
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Moderately Armored
You gain the following benefits. Armor Training You gain training with Medium armor.
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Mounted Combatant
You gain the following benefits. Mounted Strike While mounted, you have Advantage on attack rolls against any unmounted creature within 5 feet of your mount that is at least one s...
XPHB
Musician
You gain the following benefits. Instrument Training You gain proficiency with three Musical Instruments of your choice. Encouraging Song As you finish a Short Rest or Long Rest,...
XPHB
Observant
You gain the following benefits. Keen Observer Choose one of the following skills: Insight, Investigation, or Perception. If you lack proficiency with the chosen skill, you gain p...
XPHB
Piercer
You gain the following benefits. Puncture Once per turn, when you hit a creature with an attack that deals Piercing damage, you can reroll one of the attack's damage dice, and you...
XPHB
Poisoner
You gain the following benefits. Potent Poison When you make a damage roll that deals Poison damage, it ignores Resistance to Poison damage. Brew Poison You gain proficiency with...
XPHB
Polearm Master
You gain the following benefits. Pole Strike Immediately after you take the Attack action and attack with a Quarterstaff, a Spear, or a weapon that has the Heavy and Reach propert...
XPHB
Protection
When a creature you can see attacks a target other than you that is within 5 feet of you, you can take a Reaction to interpose your Shield if you're holding one. You impose Disadv...
XPHB
Resilient
You gain the following benefits. Saving Throw Proficiency You gain saving throw proficiency with the chosen ability.
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Ritual Caster
You gain the following benefits. Ritual Spells Choose a number of level 1 spells equal to your Proficiency that have the Ritual tag. You always have those spells prepared, and you...
XPHB
Savage Attacker
You've trained to deal particularly damaging strikes. Once per turn when you hit a target with a weapon, you can roll the weapon's damage dice twice and use either roll against th...
XPHB
Sentinel
You gain the following benefits. Guardian Immediately after a creature within 5 feet of you takes the Disengage action or hits a target other than you with an attack, you can make...
XPHB
Shadow-Touched
Your exposure to the Shadowfell's magic grants you the following benefits. Shadow Magic Choose one level 1 spell from the Illusion or Necromancy school of magic. You always have t...
XPHB
Sharpshooter
You gain the following benefits. Bypass Cover Your ranged attacks with weapons ignore Cover and Cover. Firing in Melee Being within 5 feet of an enemy doesn't impose Disadvantage...
XPHB
Shield Master
You gain the following benefits. Shield Bash If you attack a creature within 5 feet of you as part of the Attack action and hit with a Melee weapon, you can immediately bash the t...
XPHB
Skill Expert
You gain the following benefits. Skill Proficiency You gain proficiency in one skill of your choice. Expertise Choose one skill in which you have proficiency but lack Expertise. Y...
XPHB
Skilled
You gain proficiency in any combination of three Skill List; Skills or tools of your choice. Repeatable You can take this feat more than once.
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Skulker
You gain the following benefits. Blindsight You have Blindsight with a range of 10 feet. Fog of War You exploit the distractions of battle, gaining Advantage on any Dexterity (Ste...
XPHB
Slasher
You gain the following benefits. Hamstring Once per turn when you hit a creature with an attack that deals Slashing damage, you can reduce the Speed of that creature by 10 feet un...
XPHB
Speedy
You gain the following benefits. Speed Increase Your Speed increases by 10 feet. Dash over Difficult Terrain When you take the Dash action on your turn, Difficult Terrain doesn't...
XPHB
Spell Sniper
You gain the following benefits. Bypass Cover Your attack rolls for spells ignore Cover and Cover. Casting in Melee Being within 5 feet of an enemy doesn't impose Disadvantage on...
XPHB
Tavern Brawler
You gain the following benefits. Enhanced Unarmed Strike When you hit with your Unarmed Strike and deal damage, you can deal Bludgeoning damage equal to 1d4 plus your Strength mod...
XPHB
Telekinetic
You gain the following benefits. Minor Telekinesis You learn the Mage Hand spell. You can cast it without Verbal or Somatic components, you can make the spectral hand Invisible, a...
XPHB
Telepathic
You gain the following benefits. Telepathic Utterance You can speak telepathically to any creature you can see within 60 feet of yourself. Your telepathic utterances are in a lang...
XPHB
Thrown Weapon Fighting
When you hit with a ranged attack roll using a weapon that has the T property, you gain a +2 bonus to the damage roll.
XPHB
Tough
Your Hit Points maximum increases by an amount equal to twice your character level when you gain this feat. Whenever you gain a character level thereafter, your Hit Points maximum...
XPHB
Unarmed Fighting
When you hit with your Unarmed Strike and deal damage, you can deal Bludgeoning damage equal to 1d6 plus your Strength modifier instead of the normal damage of an Unarmed Strike....
XPHB
War Caster
You gain the following benefits. Concentration You have Advantage on Constitution saving throws that you make to maintain Concentration. Reactive Spell When a creature provokes an...
XPHB
Weapon Master
You gain the following benefits. Mastery Property Your training with weapons allows you to use the mastery property of one kind of Simple or Martial weapon of your choice, provide...
XPHB