
Operative
Gaios Sigmund
Nu'Vharak's First Devotee.
Primary Briefing
Living off the streets since his childhood, Gaios is a man who’s mastered survival by any means necessary, even if those means are far from noble. Growing up surrounded by greed and self-interest, he absorbed those traits himself, looking at the world and it's people as nothing but a game, where pawns fight constantly to make it to the end of the board, in hopes to become kings.
As he roams the lands, he's made a name for himself, with a reputation that precedes him. Cunning and charismatic, many are brought to their knees by his persuasive charm. His skills in insincere flattery and flirtatious allure are remarkable—especially for a mere human.
Many know him as Nu'Vharak's right-hand man, his first true follower, and founder of the Church of Nu'Vharak. Tales say that, in a moment of desperate need, Gaios offered a promise he knew even the devil couldn't resist. When his prayers were answered, he pledged himself as Nu'Vharak's most loyal follower and servant, and with his silver tongue and unwavering conviction, he gathered others to his cause. And so, the first church in Nu'Vharak's name came to be.
Player Name: Aless
Discord Name: @maritimestars
Character Name: Gaios Sigmund
Species: Humans
Background: Wayfarer
Faction Choice: Nu'Vharak's Church
Deity: Nu'Vharak
Imported Mechanics
Species, background, class, subclass, and feat entries already uploaded to Shivath are pulled in here automatically for quick reference.
🧬HumansSpecies
Core Traits
- Creature Type: Humanoid
- Size: Medium (about 4-7 feet tall) or Small (about 2-4 feet tall), chosen when you select this species
- Speed: 30 feet
Resourceful
You gain Heroic Inspiration whenever you finish a Long Rest.
Skillful
You gain proficiency in one skill of your choice.
Versatile
You gain an Origin feat of your choice.
§WayfarerBackground
- Ability Scores:. Dexterity, Wisdom, Charisma
- Feat:. Lucky
- Skill Proficiencies:. Insight, Stealth
- Tool Proficiency:. Thieves' Tools
- Equipment:. Choose A or B: (A) Dagger, Thieves' Tools, Gaming Set (any), Bedroll, Pouch, Traveler's Clothes, 16 GP; or (B) 50 GP
Bard
Source: Player's Handbook (2024) (2024-09-17)
Class Progression
| Level | PB | Features | Bardic Die | Cantrips | Prepared Spells |
|---|---|---|---|---|---|
| 1st | +2 | Bardic Inspiration; Spellcasting | 1d6 | 2 | 4 |
| 2nd | +2 | Expertise; Jack of All Trades | 1d6 | 2 | 5 |
| 3rd | +2 | Bard Subclass | 1d6 | 2 | 6 |
| 4th | +2 | Ability Score Improvement | 1d6 | 3 | 7 |
| 5th | +3 | Font of Inspiration | 1d8 | 3 | 9 |
| 6th | +3 | Subclass Feature | 1d8 | 3 | 10 |
| 7th | +3 | Countercharm | 1d8 | 3 | 11 |
| 8th | +3 | Ability Score Improvement | 1d8 | 3 | 12 |
| 9th | +4 | Expertise | 1d8 | 3 | 14 |
| 10th | +4 | Magical Secrets | 1d10 | 4 | 15 |
| 11th | +4 | — | 1d10 | 4 | 16 |
| 12th | +4 | Ability Score Improvement | 1d10 | 4 | 16 |
| 13th | +5 | — | 1d10 | 4 | 17 |
| 14th | +5 | Subclass Feature | 1d10 | 4 | 17 |
| 15th | +5 | — | 1d12 | 4 | 18 |
| 16th | +5 | Ability Score Improvement | 1d12 | 4 | 18 |
| 17th | +6 | — | 1d12 | 4 | 19 |
| 18th | +6 | Superior Inspiration | 1d12 | 4 | 20 |
| 19th | +6 | Epic Boon | 1d12 | 4 | 21 |
| 20th | +6 | Words of Creation | 1d12 | 4 | 22 |
Spell Slots per Spell Level
| Level | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th |
|---|---|---|---|---|---|---|---|---|---|
| 1st | 2 | — | — | — | — | — | — | — | — |
| 2nd | 3 | — | — | — | — | — | — | — | — |
| 3rd | 4 | 2 | — | — | — | — | — | — | — |
| 4th | 4 | 3 | — | — | — | — | — | — | — |
| 5th | 4 | 3 | 2 | — | — | — | — | — | — |
| 6th | 4 | 3 | 3 | — | — | — | — | — | — |
| 7th | 4 | 3 | 3 | 1 | — | — | — | — | — |
| 8th | 4 | 3 | 3 | 2 | — | — | — | — | — |
| 9th | 4 | 3 | 3 | 3 | 1 | — | — | — | — |
| 10th | 4 | 3 | 3 | 3 | 2 | — | — | — | — |
| 11th | 4 | 3 | 3 | 3 | 2 | 1 | — | — | — |
| 12th | 4 | 3 | 3 | 3 | 2 | 1 | — | — | — |
| 13th | 4 | 3 | 3 | 3 | 2 | 1 | 1 | — | — |
| 14th | 4 | 3 | 3 | 3 | 2 | 1 | 1 | — | — |
| 15th | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | — |
| 16th | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | — |
| 17th | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | 1 |
| 18th | 4 | 3 | 3 | 3 | 3 | 1 | 1 | 1 | 1 |
| 19th | 4 | 3 | 3 | 3 | 3 | 2 | 1 | 1 | 1 |
| 20th | 4 | 3 | 3 | 3 | 3 | 2 | 2 | 1 | 1 |
Features
Level 1: Bardic Inspiration
You can supernaturally inspire others through words, music, or dance. This inspiration is represented by your Bardic Inspiration die, which is a d6.
Using Bardic Inspiration
As a Bonus Action, you can inspire another creature within 60 feet of yourself who can see or hear you. That creature gains one of your Bardic Inspiration dice. A creature can have only one Bardic Inspiration die at a time.
Once within the next hour when the creature fails a D20 Test, the creature can roll the Bardic Inspiration die and add the number rolled to the d20, potentially turning the failure into a success. A Bardic Inspiration die is expended when it's rolled.
Number of Uses
You can confer a Bardic Inspiration die a number of times equal to your Charisma modifier (minimum of once), and you regain all expended uses when you finish a Long Rest.
At Higher Levels
Your Bardic Inspiration die changes when you reach certain Bard levels, as shown in the Bardic Die column of the Bard Features table. The die becomes a d8 at level 5, a d10 at level 10, and a d12 at level 15.
Level 1: Spellcasting
You have learned to cast spells through your bardic arts. See chapter 7 for the rules on spellcasting. The information below details how you use those rules with Bard spells, which appear in the Bard spell list later in the class's description.
Cantrips
You know two cantrips of your choice from the Bard spell list. Dancing Lights and Vicious Mockery are recommended.
Whenever you gain a Bard level, you can replace one of your cantrips with another cantrip of your choice from the Bard spell list.
When you reach Bard levels 4 and 10, you learn another cantrip of your choice from the Bard spell list, as shown in the Cantrips column of the Bard Features table.
Spell Slots
The Bard Features table shows how many spell slots you have to cast your level 1+ spells. You regain all expended slots when you finish a Long Rest.
Prepared Spells of Level 1+
You prepare the list of level 1+ spells that are available for you to cast with this feature. To start, choose four level 1 spells from the Bard spell list. Charm Person, Color Spray, Dissonant Whispers, and Healing Word are recommended.
The number of spells on your list increases as you gain Bard levels, as shown in the Prepared Spells column of the Bard Features table. Whenever that number increases, choose additional spells from the Bard spell list until the number of spells on your list matches the number on the table. The chosen spells must be of a level for which you have spell slots. For example, if you're a level 3 Bard, your list of prepared spells can include six spells of levels 1 and 2 in any combination.
If another Bard feature gives you spells that you always have prepared, those spells don't count against the number of spells you can prepare with this feature, but those spells otherwise count as Bard spells for you.
Changing Your Prepared Spells
Whenever you gain a Bard level, you can replace one spell on your list with another Bard spell for which you have spell slots.
Spellcasting Ability
Charisma is your spellcasting ability for your Bard spells.
Spellcasting Focus
You can use a Musical Instrument as a Spellcasting Focus for your Bard spells.
Level 2: Expertise
You gain Expertise in two of your skill proficiencies of your choice. Performance and Persuasion are recommended if you have proficiency in them.
At Bard level 9, you gain Expertise in two more of your skill proficiencies of your choice.
Level 2: Jack of All Trades
You can add half your Proficiency (round down) to any ability check you make that uses a skill proficiency you lack and that doesn't otherwise use your Proficiency.
For example, if you make a Strength (Athletics) check and lack Athletics proficiency, you can add half your Proficiency to the check.
A Bard's Repertoire
Does your Bard beat a drum while chanting the deeds of ancient heroes? Strum a lute while crooning romantic tunes? Perform arias of stirring power? Recite dramatic monologues from classic tragedies? Use the rhythm of a folk dance to coordinate the movement of allies in battle? Compose naughty limericks?
When you play a Bard, consider the style of artistic performance you favor, the moods you might invoke, and the themes that inspire your own creations. Are your poems inspired by moments of natural beauty, or are they brooding reflections on loss? Do you prefer lofty hymns or rowdy tavern songs? Are you drawn to laments for the fallen or celebrations of joy? Do you dance merry jigs or perform elaborate interpretive choreography? Do you focus on one style of performance or strive to master them all?
Level 4: Ability Score Improvement
You gain the Ability Score Improvement feat or another feat of your choice for which you qualify. You gain this feature again at Bard levels 8, 12, and 16.
Level 5: Font of Inspiration
You now regain all your expended uses of Bardic Inspiration when you finish a Short Rest or Long Rest.
In addition, you can expend a spell slot (no action required) to regain one expended use of Bardic Inspiration.
Paladin
Source: Player's Handbook (2024) (2024-09-17)
Class Progression
| Level | PB | Features | Channel Divinity | Prepared Spells |
|---|---|---|---|---|
| 1st | +2 | Lay on Hands; Spellcasting; Weapon Mastery | — | 2 |
| 2nd | +2 | Fighting Style; Paladin's Smite | — | 3 |
| 3rd | +2 | Channel Divinity; Paladin Subclass | 2 | 4 |
| 4th | +2 | Ability Score Improvement | 2 | 5 |
| 5th | +3 | Extra Attack; Faithful Steed | 2 | 6 |
| 6th | +3 | Aura of Protection | 2 | 6 |
| 7th | +3 | Subclass Feature | 2 | 7 |
| 8th | +3 | Ability Score Improvement | 2 | 7 |
| 9th | +4 | Abjure Foes | 2 | 9 |
| 10th | +4 | Aura of Courage | 2 | 9 |
| 11th | +4 | Radiant Strikes | 3 | 10 |
| 12th | +4 | Ability Score Improvement | 3 | 10 |
| 13th | +5 | — | 3 | 11 |
| 14th | +5 | Restoring Touch | 3 | 11 |
| 15th | +5 | Subclass Feature | 3 | 12 |
| 16th | +5 | Ability Score Improvement | 3 | 12 |
| 17th | +6 | — | 3 | 14 |
| 18th | +6 | Aura Expansion | 3 | 14 |
| 19th | +6 | Epic Boon | 3 | 15 |
| 20th | +6 | Subclass Feature | 3 | 15 |
Spell Slots per Spell Level
| Level | 1st | 2nd | 3rd | 4th | 5th |
|---|---|---|---|---|---|
| 1st | 2 | — | — | — | — |
| 2nd | 2 | — | — | — | — |
| 3rd | 3 | — | — | — | — |
| 4th | 3 | — | — | — | — |
| 5th | 4 | 2 | — | — | — |
| 6th | 4 | 2 | — | — | — |
| 7th | 4 | 3 | — | — | — |
| 8th | 4 | 3 | — | — | — |
| 9th | 4 | 3 | 2 | — | — |
| 10th | 4 | 3 | 2 | — | — |
| 11th | 4 | 3 | 3 | — | — |
| 12th | 4 | 3 | 3 | — | — |
| 13th | 4 | 3 | 3 | 1 | — |
| 14th | 4 | 3 | 3 | 1 | — |
| 15th | 4 | 3 | 3 | 2 | — |
| 16th | 4 | 3 | 3 | 2 | — |
| 17th | 4 | 3 | 3 | 3 | 1 |
| 18th | 4 | 3 | 3 | 3 | 1 |
| 19th | 4 | 3 | 3 | 3 | 2 |
| 20th | 4 | 3 | 3 | 3 | 2 |
Features
Level 1: Lay on Hands
Your blessed touch can heal wounds. You have a pool of healing power that replenishes when you finish a Long Rest. With that pool, you can restore a total number of Hit Points equal to five times your Paladin level.
As a Bonus Action, you can touch a creature (which could be yourself) and draw power from the pool of healing to restore a number of Hit Points to that creature, up to the maximum amount remaining in the pool.
You can also expend 5 Hit Points from the pool of healing power to remove the Poisoned condition from the creature; those points don't also restore Hit Points to the creature.
Level 1: Spellcasting
You have learned to cast spells through prayer and meditation. See chapter 7 for the rules on spellcasting. The information below details how you use those rules with Paladin spells, which appear in the Paladin spell list later in the class's description.
Spell Slots
The Paladin Features table shows how many spell slots you have to cast your level 1+ spells. You regain all expended slots when you finish a Long Rest.
Prepared Spells of Level 1+
You prepare the list of level 1+ spells that are available for you to cast with this feature. To start, choose two level 1 Paladin spells. Heroism and Searing Smite are recommended.
The number of spells on your list increases as you gain Paladin levels, as shown in the Prepared Spells column of the Paladin Features table. Whenever that number increases, choose additional Paladin spells until the number of spells on your list matches the number in the Paladin Features table. The chosen spells must be of a level for which you have spell slots. For example, if you're a level 5 Paladin, your list of prepared spells can include six Paladin spells of level 1 or 2 in any combination.
If another Paladin feature gives you spells that you always have prepared, those spells don't count against the number of spells you can prepare with this feature, but those spells otherwise count as Paladin spells for you.
Changing Your Prepared Spells
Whenever you finish a Long Rest, you can replace one spell on your list with another Paladin spell for which you have spell slots.
Spellcasting Ability
Charisma is your spellcasting ability for your Paladin spells.
Spellcasting Focus
You can use a Holy Symbol as a Spellcasting Focus for your Paladin spells.
Level 1: Weapon Mastery
Your training with weapons allows you to use the weapon mastery properties of two kinds of weapons of your choice with which you have proficiency, such as Longsword and Javelin.
Whenever you finish a Long Rest, you can change the kinds of weapons you chose. For example, you could switch to using the weapon mastery properties of Halberd and Flail.
College of Eloquence (Bard)
Source: Tasha's Cauldron of Everything (2020-11-17)
Subclass Progression
| Level | Features | Source |
|---|---|---|
| 3rd | College of Eloquence; Silver Tongue; Unsettling Words | TCE |
| 6th | Unfailing Inspiration | TCE |
| 6th | Universal Speech | TCE |
| 14th | Infectious Inspiration | TCE |
Level 3: College of Eloquence
Adherents of the College of Eloquence master the art of oratory. Persuasion is regarded as a high art, and a well-reasoned, well-spoken argument often proves more persuasive than facts. These bards wield a blend of logic and theatrical wordplay, winning over skeptics and detractors with logical arguments and plucking at heartstrings to appeal to the emotions of audiences.
Silver Tongue
3rd-level College of Eloquence feature
You are a master at saying the right thing at the right time. When you make a Charisma (Persuasion) or Charisma (Deception) check, you can treat a d20 roll of 9 or lower as a 10.
Unsettling Words
3rd-level College of Eloquence feature
You can spin words laced with magic that unsettle a creature and cause it to doubt itself. As a bonus action, you can expend one use of your Bardic Inspiration and choose one creature you can see within 60 feet of you. Roll the Bardic Inspiration die. The creature must subtract the number rolled from the next saving throw it makes before the start of your next turn.
Level 6: Unfailing Inspiration
6th-level College of Eloquence feature
Your inspiring words are so persuasive that others feel driven to succeed. When a creature adds one of your Bardic Inspiration dice to its ability check, attack roll, or saving throw and the roll fails, the creature can keep the Bardic Inspiration die.
Level 6: Universal Speech
6th-level College of Eloquence feature
You have gained the ability to make your speech intelligible to any creature. As an action, choose one or more creatures within 60 feet of you, up to a number equal to your Charisma modifier (minimum of one creature). The chosen creatures can magically understand you, regardless of the language you speak, for 1 hour.
Once you use this feature, you can't use it again until you finish a long rest, unless you expend a spell slot to use it again.