
Operative
Humeante
Primary Briefing
Player Name: Lucía
Discord Name: @lucia_v205
Character Name: Humeante
Species: Human (Dragonborn)
Class: Barbarian +3 (Zealot)
Background:
1st Faction Choice:
2nd Faction Choice:
3rd Faction Choice:
Deity: Thalarkhan
Imported Mechanics
Species, background, class, subclass, and feat entries already uploaded to Shivath are pulled in here automatically for quick reference.
§SoldierBackground
- Ability Scores:. Strength, Dexterity, Constitution
- Feat:. Savage Attacker
- Skill Proficiencies:. Athletics, Intimidation
- Tool Proficiency:. Choose one kind of Gaming Set
- Equipment:. Choose A or B: (A) Spear, Shortbow, Arrow, Gaming Set (same as above), Healer's Kit, Quiver, Traveler's Clothes, 14 GP; or (B) 50 GP
Barbarian
Source: Player's Handbook (2024) (2024-09-17)
Class Progression
| Level | PB | Features | Rages | Rage Damage | Weapon Mastery |
|---|---|---|---|---|---|
| 1st | +2 | Rage; Unarmored Defense; Weapon Mastery | 2 | {"type":"bonus","value":2} | 2 |
| 2nd | +2 | Danger Sense; Reckless Attack | 2 | {"type":"bonus","value":2} | 2 |
| 3rd | +2 | Barbarian Subclass; Primal Knowledge | 3 | {"type":"bonus","value":2} | 2 |
| 4th | +2 | Ability Score Improvement | 3 | {"type":"bonus","value":2} | 3 |
| 5th | +3 | Extra Attack; Fast Movement | 3 | {"type":"bonus","value":2} | 3 |
| 6th | +3 | Subclass Feature | 4 | {"type":"bonus","value":2} | 3 |
| 7th | +3 | Feral Instinct; Instinctive Pounce | 4 | {"type":"bonus","value":2} | 3 |
| 8th | +3 | Ability Score Improvement | 4 | {"type":"bonus","value":2} | 3 |
| 9th | +4 | Brutal Strike | 4 | {"type":"bonus","value":3} | 3 |
| 10th | +4 | Subclass Feature | 4 | {"type":"bonus","value":3} | 4 |
| 11th | +4 | Relentless Rage | 4 | {"type":"bonus","value":3} | 4 |
| 12th | +4 | Ability Score Improvement | 5 | {"type":"bonus","value":3} | 4 |
| 13th | +5 | Improved Brutal Strike | 5 | {"type":"bonus","value":3} | 4 |
| 14th | +5 | Subclass Feature | 5 | {"type":"bonus","value":3} | 4 |
| 15th | +5 | Persistent Rage | 5 | {"type":"bonus","value":3} | 4 |
| 16th | +5 | Ability Score Improvement | 5 | {"type":"bonus","value":4} | 4 |
| 17th | +6 | Improved Brutal Strike | 6 | {"type":"bonus","value":4} | 4 |
| 18th | +6 | Indomitable Might | 6 | {"type":"bonus","value":4} | 4 |
| 19th | +6 | Epic Boon | 6 | {"type":"bonus","value":4} | 4 |
| 20th | +6 | Primal Champion | 6 | {"type":"bonus","value":4} | 4 |
Features
Level 1: Rage
You can imbue yourself with a primal power called Rage, a force that grants you extraordinary might and resilience. You can enter it as a Bonus Action if you aren't wearing Heavy armor.
You can enter your Rage the number of times shown for your Barbarian level in the Rages column of the Barbarian Features table. You regain one expended use when you finish a Short Rest, and you regain all expended uses when you finish a Long Rest.
While active, your Rage follows the rules below.
Damage Resistance
You have Resistance to Bludgeoning, Piercing, and Slashing damage.
Rage Damage
When you make an attack using Strength—with either a weapon or an Unarmed Strike—and deal damage to the target, you gain a bonus to the damage that increases as you gain levels as a Barbarian, as shown in the Rage Damage column of the Barbarian Features table.
Strength Advantage
You have Advantage on Strength checks and Strength saving throws.
No Concentration or Spells
You can't maintain Concentration, and you can't cast spells.
Duration
The Rage lasts until the end of your next turn, and it ends early if you don Heavy armor or have the Incapacitated condition. If your Rage is still active on your next turn, you can extend the Rage for another round by doing one of the following:
- Make an attack roll against an enemy.
- Force an enemy to make a saving throw.
- Take a Bonus Action to extend your Rage.
Each time the Rage is extended, it lasts until the end of your next turn. You can maintain a Rage for up to 10 minutes.
Level 1: Unarmored Defense
While you aren't wearing any armor, your base Armor Class equals 10 plus your Dexterity and Constitution modifiers. You can use a Shield and still gain this benefit.
Level 1: Weapon Mastery
Your training with weapons allows you to use the weapon mastery properties of two kinds of Simple or Martial Melee weapons of your choice, such as Greataxe and Handaxe. Whenever you finish a Long Rest, you can practice weapon drills and change one of those weapon choices.
When you reach certain Barbarian levels, you gain the ability to use the weapon mastery properties of more kinds of weapons, as shown in the Weapon Mastery column of the Barbarian Features table.
Level 2: Danger Sense
You gain an uncanny sense of when things aren't as they should be, giving you an edge when you dodge perils. You have Advantage on Dexterity saving throws unless you have the Incapacitated condition.
Level 2: Reckless Attack
You can throw aside all concern for defense to attack with increased ferocity. When you make your first attack roll on your turn, you can decide to attack recklessly. Doing so gives you Advantage on attack rolls using Strength until the start of your next turn, but attack rolls against you have Advantage during that time.
Level 3: Primal Knowledge
You gain proficiency in another skill of your choice from the skill list available to Barbarians at level 1.
In addition, while your Rage is active, you can channel primal power when you attempt certain tasks; whenever you make an ability check using one of the following skills, you can make it as a Strength check even if it normally uses a different ability: Acrobatics, Intimidation, Perception, Stealth, or Survival. When you use this ability, your Strength represents primal power coursing through you, honing your agility, bearing, and senses.
Path of the Zealot (Barbarian)
Level
Features
Source
3rd
Divine Fury, Path of the Zealot, Warrior of the Gods
XPHB
6th
Fanatical Focus
XPHB
10th
Zealous Presence
XPHB
14th
Rage of the Gods
XPHB
Level 3: Divine Fury
You can channel divine power into your strikes. On each of your turns while your Rage is active, the first creature you hit with a weapon or an Unarmed Strike takes extra damage equal to 1d6 plus half your Barbarian level (round down). The extra damage is Necrotic or Radiant; you choose the type each time you deal the damage.
Level 3: Path of the Zealot
Rage in Ecstatic Union with a God
Barbarians who walk the Path of the Zealot receive boons from a god or pantheon. These Barbarians experience their Rage as an ecstatic episode of divine union that infuses them with power. They are often allies to the priests and other followers of their god or pantheon.
Level 3: Warrior of the Gods
A divine entity helps ensure you can continue the fight. You have a pool of four d12s that you can spend to heal yourself. As a Bonus Action, you can expend dice from the pool, roll them, and regain a number of Hit Points equal to the roll's total.
Your pool regains all expended dice when you finish a Long Rest.
The pool's maximum number of dice increases by one when you reach Barbarian levels 6 (5 dice), 12 (6 dice), and 17 (7 dice).