Ability
Loyalty
REG-CMN23V7I
Primary Briefing
Loyalty (Cleric)
Source: Homebrew (Shivath)
While there are many that find strength from within, there will always be devotees who find it in their closest allies. Trust is their mantra, camaraderie their virtue, and woe be unto those who would cross one of their flock.
Subclass Progression
| Level | Features |
|---|---|
| 3rd | Domain Spell; Trustworth Intentions; Closest Confidants; Channel Divinity: Bolster Allies |
| 6th | One for All |
| 8th | All for One |
| 17th | With Open Arms |
Level 3: Domain Spell
At each indicated cleric level, you add the listed spells to your spells prepared.
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1st: Ceremony, Divine Favor
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3rd: Aid, Healing Spirit
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5th: Beacon of Hope, Crusader's Mantle
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7th: Aura of Purity, Mordenkainen's Faithful Hound
Trustworth Intentions
You gain proficiency in Persuasion. You also double your proficiency bonus on Persuasion checks to befriend or otherwise earn a creature's trust.
Closest Confidants
Select a number of allies (other than yourself) equal to your wisdom modifier. Whenever you cast a spell with the range of self, you may instead cast it upon one of these allies so long as they are within 30 feet of you. You can use this ability a number of times per day equal to your wisdom modifier. You regain the uses of this ability after you perform a long rest.
Channel Divinity: Bolster Allies
Starting at 2nd level, you can use your Channel Divinity to fortify your companions' defenses. Whenever any of your Closest Confidants is subjected to an effect that requires a save, you may, as a reaction, grant one of them advantage on the roll.
Level 6: One for All
At 6th level, whenever you are subjected to an effect that requires a save which would compel you to harm, deceive, or otherwise betray your allies, you gain advantage on the roll.
Level 8: All for One
At 8th level, when you are attacked by a creature, all your Confidants gain a bonus on attacks against that creature equal to half your proficiency bonus for one round.
Level 17: With Open Arms
At 17th level, you consider all your allies to be Confidants (including yourself), though you still select allies for the Closest Confidants ability (still prohibiting yourself). Whenever you Channel Divinity to use Bolster Allies on them, all of these chosen Confidants gain advantage on their saves, instead of only one. In addition, you have immunity to effects that would compel you to harm, deceive, or otherwise betray these chosen allies.