
Hand Crossbow
…the creature, you have Advantage on your next attack roll against that creature before the end of your next turn. Source: PHB'24, page 215. Referenced in HotB. Available in the SRD 5.2.1 and the Basi…
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Flat index for "ai".
59 total matches
…the creature, you have Advantage on your next attack roll against that creature before the end of your next turn. Source: PHB'24, page 215. Referenced in HotB. Available in the SRD 5.2.1 and the Basi…

…the creature, you have Advantage on your next attack roll against that creature before the end of your next turn. Source: PHB'24, page 215. Available in the SRD 5.2.1 and the Basic Rules (2024).

…ith this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller. Source: PHB'24, page 215. Available in the SRD 5.2.1 and the Basic Rules (2024).

…bonus of shields on targets within 5 feet. Weapon Group: Flails

…uction doesn't exceed 10 feet. Source: PHB'24, page 215. Available in the SRD 5.2.1 and the Basic Rules (2024).

…hiding a karambit on your person other than the hands, you gain advantage on the Dexterity (Sleight of Hand) check to hide it. Weapon Group: Light Blades

…isting of a sickle (1d4 slashing) attached to a length of chain and a metal weight (1d6 bludgeoning) at the other end. You can attack with either end as normal. If you are grappling a creature with th…

…to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition. Source: PHB'24, page 215. Available in the SRD 5.2.1 and the Basic Rules (2024).

…feet. Source: PHB'24, page 215. Referenced in DrDe-DaS. Available in the SRD 5.2.1 and the Basic Rules (2024).

…tra attack only once per turn. Source: PHB'24, page 215. Available in the SRD 5.2.1 and the Basic Rules (2024).

…ach, and such a creature has moved at least 10-feet in a straight line before you attack them, you can reroll the weapon’s damage dice and use either total. If the target is mounted, you also gain adv…

…uction doesn't exceed 10 feet. Source: PHB'24, page 215. Available in the SRD 5.2.1 and the Basic Rules (2024).

…next turn. Source: PHB'24, page 215. Referenced in HotB. Available in the SRD 5.2.1 and the Basic Rules (2024).

…e the start of your next turn. Source: PHB'24, page 215. Available in the SRD 5.2.1 and the Basic Rules (2024).
Weapons that require martial training. Browse **Martial Melee Weapons** and **Martial Ranged Weapons** below.

…to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition. Source: PHB'24, page 215. Referenced in HotB. Available in the SRD 5.2.1 and the Basic Ru…

…e the start of your next turn. Source: PHB'24, page 215. Available in the SRD 5.2.1 and the Basic Rules (2024).

…uction doesn't exceed 10 feet. Source: PHB'24, page 215. Available in the SRD 5.2.1 and the Basic Rules (2024).

…also takes this damage when it misses you with a critical failure.

…ith this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller. Source: PHB'24, page 215. Available in the SRD 5.2.1 and the Basic Rules (2024).