
Primary Briefing
Lance
Weapon
Weapon, Melee Weapon
10 GP, 6 lb.
1d10 Piercing
Heavy, Reach, Two-Handed (unless mounted)
Mastery: Topple
Heavy. You have Disadvantage on attack rolls with a Heavy weapon if it's a Melee weapon and your Strength score isn't at least 13 or if it's a Ranged weapon and your Dexterity score isn't at least 13.
Reach. A Reach weapon adds 5 feet to your reach when you attack with it, as well as when determining your reach for Opportunity Attacks with it.
Two-Handed. A Two-Handed weapon requires two hands when you attack with it.
Mastery: Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.
Source: PHB'24, page 215. Available in the SRD 5.2.1 and the Basic Rules (2024).