Swift Quiver
Casting: 1 bonus | Duration: Concentration, up to 1 minute
…t created by the spell deals damage like a nonmagical piece of ammunition of its kind and disintegrates immediately after it hits or misses. - **Classes:** Ranger
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Flat index for "Greater Mark of Finding".
Casting: 1 bonus | Duration: Concentration, up to 1 minute
…t created by the spell deals damage like a nonmagical piece of ammunition of its kind and disintegrates immediately after it hits or misses. - **Classes:** Ranger
Casting: 1 bonus | Duration: 1 hour
…Force damage and has the Poisoned condition until the start of your next turn. While Poisoned, the target has the Incapacitated condition. ## At Higher Levels ## Using a Higher-Level Spell Slot For…
Casting: 1 minute | Duration: Permanent
…ribe a harmful glyph either on a surface (such as a section of floor or wall) or within an object that can be closed (such as a book or chest). The glyph can cover an area no larger than 10 feet in di…
Casting: 1 action | Duration: Instantaneous
…ligence saving throw. A creature with an Intelligence score of 2 or lower can't be affected by this spell. A target takes 8d6 psychic damage on a failed save, or half as much damage on a successful on…
Casting: 1 action | Duration: Instantaneous
…ithin range. Each creature in a 20-foot-radius Sphere [Area of Effect] centered on that point makes an Intelligence saving throw, taking 8d6 Psychic damage on a failed save or half as much damage on a…
Casting: 1 action | Duration: 10 minute
…appears in an unoccupied space on the ground within 5 feet of you and lasts for the duration. The cauldron can't be moved and disappears when the spell ends, along with the bubbling liquid inside it.…
Casting: 1 action | Duration: Concentration, up to 1 minute
…- **Duration:** Concentration, up to 1 minute One creature of your choice that you can see within range makes a Wisdom saving throw. On a failed save, it has the Prone and Incapacitated conditions fo…
Casting: 1 action | Duration: 1 round
…psychic damage, and it can't take a reaction until the end of its next turn. Moreover, on its next turn, it must choose whether it gets a move, an action, or a bonus action; it gets only one of the t…
Casting: 1 bonus | Duration: Concentration, up to 1 minute
…- **Components:** V, S, M (an object engraved with a symbol of the Outer Planes, worth at least 500 gp 50000) - **Duration:** Concentration, up to 1 minute Uttering an incantation, you draw on the ma…
Casting: 1 action | Duration: Concentration, up to 10 minute
…et in any direction within the spell's range. Until the end of your next turn, the creature has the Restrained condition, and if you lift it into the air, it is suspended there. It falls at the end of…
Casting: 1 action | Duration: 24 hour
…on - **Range:** unlimited - **Components:** V, S, M (a pair of linked silver rings) - **Duration:** 24 hour You create a telepathic link between yourself and a willing creature with which you are fam…
Casting: 1 action | Duration: Instantaneous
…oose must be known to you, and it must be on the same plane of existence as you. Your familiarity with the destination determines whether you arrive there successfully. The DM rolls 1d100 and consults…
Casting: 1 reaction, taken when a creature you can see makes an attack roll or starts to cast a spell | Duration: 1 round
…the attack to miss or the spell to be wasted. At the start of its next turn, the target reappears where it was or in the closest unoccupied space. The target doesn't remember you casting the spell or…
Casting: 1 action | Duration: Concentration, up to 10 minute
…owing benefits: - You gain 50 temporary hit points. If any of these remain when the spell ends, they are lost. - You have advantage on attack rolls that you make with simple and martial weapons. - Wh…
Casting: 1 action | Duration: Concentration, up to 1 hour
…ion - **Range:** 60 feet - **Components:** V, S, M (a spool of platinum cord worth at least 250 gp, which the spell consumes 25000 true) - **Duration:** Concentration, up to 1 hour Two creatures you…
Casting: 1 action | Duration: 1 minute
…e You manifest a minor wonder within range. You create one of the effects below within range. If you cast this spell multiple times, you can have up to three of its 1-minute effects active at a time.…
Casting: 1 action | Duration: 10 minute
…ds, that creature takes Piercing damage equal to the number of Temporary Hit Points lost as a result of the attack. This spell ends early if the target has no remaining Temporary Hit Points granted by…
Casting: 1 action | Duration: Instantaneous
…on - **Range:** 30 feet - **Components:** V, S, M (the stem of a plant with thorns) - **Duration:** Instantaneous You create a vine-like whip covered in thorns that lashes out at your command toward…
Casting: 1 action | Duration: Instantaneous
…a thunderous boom sounds, and each creature within 10 feet of the space you left must make a Constitution saving throw, taking 3d10 thunder damage on a failed save, or half as much damage on a succes…
Casting: 1 bonus, which you take immediately after hitting a target with a Melee weapon or an Unarmed Strike | Duration: Instantaneous
…r strike rings with thunder that is audible within 300 feet of you, and the target takes an extra 2d6 Thunder damage from the attack. Additionally, if the target is a creature, it must succeed on a St…